Killing Floor 2

Killing Floor 2

Fiesta game mode
Showing 91-100 of 191 entries
< 1 ... 8  9  10  11  12 ... 20 >
Update: 30 Sep, 2017 @ 2:43pm

Finished Fiesta v0.14 Update - Feedback & Bugfixes

- Power Overwhelming
--> The weapons that use the penetrating-explodes-on-impact projectile do not show the proper contrail but otherwise work as intended. I am leaving this for now until I have a new idea on how to address it or it proves to be a larger problem than a small cosmetic beam effect.

Possible next Update- Fiesta v0.15 - The King Fleshpound

Update: 30 Sep, 2017 @ 2:07pm

Started Fiesta v0.14 Update - Feedback & Bugfixes

Features:
- Zed Rush 2.0
--> Elites now spawn by chance, not one by one (Think how often you see golden cysts on the Fiesta wave).
--> Elites resist fire, slashing, and bludgeon damagetypes.
--> Alpha Clots, Slashers now resist the fire damagetype.
--> Cysts, Crawlers slightly resist the slashing damagetype.
--> Zeds spawn faster, and more are allowed in total on the map at one time.
--> Zeds also spawn more at once with >6 players, up to 5x @ 32 players.

- Zed Game 3.0
--> Zeds always explode on death and spawn the next zed immediately in the exact location. If a zed damages a player before it is killed, it will not spawn the next zed in its exact location but instead allow the spawn system to find a volume for it (remove it from player sight). Golden Cysts always respawn through the spawn manager.

- Power Overwhelming
--> The weapons that use the penetrating-explodes-on-impact projectile should now show the proper contrail on multiplayer.

- It's Raining Money!
--> config boolean for IOUs to damage players (Suggested By: Vivaldi)
--> config float for amount of IOU damage (if above boolean == true) (Suggested By: Vivaldi)
--> Slowed spawn rate and increased the value of rained dosh wads as player counts grow over 6.

- Misc
--> Extra weapons now have unique inventory icons to help identify them at a glance.
--> Timer Waves now display a timer icon while the timer is active. It reverts to zed count style once the timer is up and the remaining zeds are left to be exterminated.
--> Fixed a bug where waves could be chosen if their weight was 0.
--> Implemented yet another potential bugfix to glitches surrounding the mechanic that replaces player weapons on certain waves.

Update: 27 Sep, 2017 @ 4:54pm

Fixed:
- A bug affecting waves that add/remove the players' weapons.

Update: 27 Sep, 2017 @ 1:29pm

Finished Adding:
- Power Overwhelming wave.
- Big Smack/Whopper zed.
- Refractor weapon.

Update: 27 Sep, 2017 @ 1:20pm

Update: 27 Sep, 2017 @ 1:12pm

Update: 27 Sep, 2017 @ 1:04pm

Update: 27 Sep, 2017 @ 12:51pm

Update: 27 Sep, 2017 @ 12:38pm

Update: 27 Sep, 2017 @ 12:29pm