Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[0160.72] Warning: Failed to load ObjectArchetype for resource 'Default__FWavePowerProj_HealingDart': KFProj_HealingDart kfgamecontent.Default__KFProj_HealingDart in Fiesta
[0161.71] Log: === Critical error: ===
Fatal error!
Most mods don't play well together unless noted otherwise, and Fiesta is no exception. Fiesta needs too much control to allow it to work with other mods without crashing and etc.
It's most likely due to the beta. Best stay off the beta if you want to play Fiesta and check back when the upcoming Grim Treatments update goes live. Fiesta itself was last updated for v1068(over a year ago) so there's a good chance it's going to break like this any update now.
Could you help me ?
Thanks
I have very little experience with mods outside of Fiesta, but do you mean to tell me you're running all of those mods at the same time? In general, I'm pretty sure you should only run one mod at a time unless it's stated to be compatible with the other mods you're using. I'd start with running these mods separately and then combining them one by one to ascertain where conflicts lie and avoiding them if possible.
Fiesta 1119129709,
HL2Monsters 1327380929,
RevenantZed1329145331,
Hard Boss Mod 1340879592,
ExtendedWeeklies 1361069766,
Zedternal 1426530066,
Custom Gamemode 4 you 1516966192,
ServerExt (zed) 1713039793,
MH_TF2Sentry 1722572720,
SlayerSlots 1787790255,
Zed Varients 938683482
GameModes=(GameName="Survival",GameShortName="Survival",GameClass="KFGameContent.KFGameInfo_Survival",Mutators="ServerExtMut.ServerExtMut,SlotMachinesMut.SlotsMut,ZedCustom.ZedCustomMut",Options=,Prefix=)
GameModes=(GameName="Custom_Mobs",GameShortName="Custom_Mobs",GameClass="HardModeBoss.HardSurv",Mutators="ServerExtMut.ServerExtMut,SlotMachinesMut.SlotsMut,ZedCustom.ZedCustomMut",Options=,Prefix=)
GameModes=(GameName="Zedternal_Endless",GameShortName="Zedternal_Endless",GameClass="Zedternal.WMGameInfo_Endless",Mutators="ServerExtMut.ServerExtMut,SlotMachinesMut.SlotsMut",Options=,Prefix=)
GameModes=(GameName="Fiesta!",GameShortName="Fiesta!",GameClass="Fiesta.Fiesta",Mutators="ServerExtMut.ServerExtMut,SlotMachinesMut.SlotsMut",Options=,Prefix=)
LastVotedGameInfo=3
VoteTime=40
MaxMapsOnList=0
MidGameVotePct=0.510000
MapWinPct=0.600000
MapChangeDelay=0.000000
bNoWebAdmin=False
What am i doing wrong? Im very new to this and im sure its user error. Please let me know if you need more confs. I may post this on the Zedternal comments as well.
I'll take note of the counter bug but I have noticed that it will sometimes increase itself in vanilla KF2 as well(only by one and it somehow remains accurate). The devs probably changed something about it and this old mod needs to be brought up to speed to match. As for the new weapons, Fiesta uses a custom trader archetype which means I have to manually update it to keep up to date with vanilla KF2. I left off with a big update in the works and so haven't been able to update Fiesta with new weapons without breaking everything else. Once I finish the update I should have an easier time keeping up-to-date with the new weapons as they come out. Only problem is I haven't been working on Fiesta for a long time and don't have a plan to come back to it yet so I can't give a date as to when that'll happen.
Thanks for the help, the mode is working perfectly. On another subject, I'm testing on the current Beta and found two issues with the mod, the first one: the enemies counter increases randomly (just the counter not the enemies) maybe 1 zed remains and the counter says 48. The second issue is that the new weapons doesn't appear on the trader but you can get one and use it with no problems on that game mode that changes your weapons on each kill.
If you're willing to look into the config file for Fiesta you can actually set it so the wave chosen is always The Rule of Third. The config variable descriptions discussion should help you find it.
Would that work for you?
After playing with some friends I was asked if there's a mutator that allows to play in the third person like the "The Rule of Third" and went looking and just one mod enables this option "FP Legs + Backpack Weapons" but it has problems like the melee ain't working and to play in third person you have to use the console + a command, but yours works perfectly whitout any problem, is there a chance you can make a mutator to play in third persons only?. Thanks for reading and again thanks for this awesome game mode!.
Cheers!
Ah alright, thank you very much for the help, and I do greatly enyoy the mod btw
Fiesta is based on Survival and is not currently compatible with Endless. You can set it to 10 wave by adding "?gamelength=2" at the end of the prompt you use to run the mode, sans quotes.
Those are new weapons that were added to the game since the last update and this mode uses a custom Trader so they haven't been added yet.
Well glad to hear it worked out somehow lol.
Just checked and I'm able to get a server running Fiesta on my end, does your server output any errors that seem suspect?
When it is working there should be a line that roughly reads "Log: Game class is 'Fiesta'" shortly after the "Log: Loadmap: ..." line. If that is not the case the next thing I'd check is to make sure the "Log: Loadmap: ..." line includes "Game=Fiesta.Fiesta". If it doesn't something is most likely wrong with the configuration of your server, I'd advise double-checking the steps here; https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)
Another thing you can check is if the server says the Item State is 4(means it's finished downloading and should be ready to go) and whether it's downloading the correct item (1119129709). If those lines aren't showing up something is most likely wrong with the configuration of your server again and it's just running vanilla KF2.
Thanks for the heads up! I'll make a note of it.
Thanks
Have you tried using iFiestaMaxPlayers in the config file?
Last I checked https://kf2.club/ had a Fiesta server up and running.
also shoutout to pathfinder for advertising for ya :D
That's because "farmhouse" isn't a map. Check out your Steam\steamapps\common\killingfloor2\KFGame\BrewedPC\Maps folder and you should see the filename(and name you want to use in the open command) for Farmhouse is KF-Farmhouse. Similar pattern with all the other maps.
open <farmhouse>?game=Fiesta.Fiesta
map farmhouse doesnt exist??
I've just released an update that stabilizes the save system in an effort to reduce the possibility of crashes. Lemme know if it fixes/ruins anything for ya.
I'm splitting up the link again because Steam blocks all the links.
https:// /files .fm/u /tngk5rr3#_
This is why I requested the .log file. I can open that with any text editor and use my eyes to read what was going on in the log at the time the crash occurred and that may be able help me determine what went wrong. Of course some crashes occur without sending any helpful information to the log but it's better than nothing.
http s://file s.fm/u/n75 6bg ss
That last line should display the link with random spaces added in. Hopefully Steam doesn't block that link.
https://files.fm/u/n756bgss
Fiesta does get testy with other mods/workshop items and works best on a vanilla server. Other than that if you can get me a copy of the log that was created for the crash it might shed some light on the situation (KFGame\Logs\).