Killing Floor 2

Killing Floor 2

Fiesta game mode
143 Comments
Christina 5 Nov, 2023 @ 6:17am 
Just tried this, sadly not working for me either - trying to play in Solo just causes a bug splat crash :( I hope it will be fixed someday, it sounds really fun!
Mythical 13 Dec, 2020 @ 9:56pm 
Doesn't work, tried it by itself too
Falita 25 Aug, 2020 @ 7:38pm 
Yes, the mode is awesome to play with friends, but no longer works correctly, a damn shame (don't bother to host a server because everyone that joins gonna have problems)
Dovahkiin 7 May, 2020 @ 11:44am 
Here because of Pathfinder, holy crap this looks fun.
blarglebottoms 20 Feb, 2020 @ 7:08pm 
I'm getting the same error as Miteusz, when trying to run on a server. Any ideas?
Miteusz 23 Dec, 2019 @ 1:52am 
My game crashes during loading of solo game of this mode. I have found this in my logs:

[0160.72] Warning: Failed to load ObjectArchetype for resource 'Default__FWavePowerProj_HealingDart': KFProj_HealingDart kfgamecontent.Default__KFProj_HealingDart in Fiesta
[0161.71] Log: === Critical error: ===
Fatal error!
pie1055  [author] 10 Dec, 2019 @ 12:36pm 
sтεғαη-sм∂ ⚜
Most mods don't play well together unless noted otherwise, and Fiesta is no exception. Fiesta needs too much control to allow it to work with other mods without crashing and etc.
nimiruum 8 Dec, 2019 @ 1:01pm 
can you play this with zedternal? im new to kf2 and modding it and dont know if u can play multiple mods at once, someone help plz?
pie1055  [author] 8 Sep, 2019 @ 1:29pm 
Djougoulfoutre
It's most likely due to the beta. Best stay off the beta if you want to play Fiesta and check back when the upcoming Grim Treatments update goes live. Fiesta itself was last updated for v1068(over a year ago) so there's a good chance it's going to break like this any update now.
Hamdoulah Sensei 8 Sep, 2019 @ 9:58am 
Hello ! I dont know if it is due to the beta but when i launch the command, my game crashes and closes with a bug report window. Before (few months ago) it worked well
Could you help me ?
Thanks
Penguin 10 Jul, 2019 @ 5:32am 
Thanks Pie. Im now realizing the code overlaps and I dont have the ability to make it work. Im sure someone could, but dont think it would be worth it. This mod is good, just may make it have its own server. Thanks you for your work and response.
pie1055  [author] 6 Jul, 2019 @ 11:08am 
Penguin 🌧
I have very little experience with mods outside of Fiesta, but do you mean to tell me you're running all of those mods at the same time? In general, I'm pretty sure you should only run one mod at a time unless it's stated to be compatible with the other mods you're using. I'd start with running these mods separately and then combining them one by one to ascertain where conflicts lie and avoiding them if possible.
Penguin 3 Jul, 2019 @ 7:13am 
Workshop mods not including maps:
Fiesta 1119129709,
HL2Monsters 1327380929,
RevenantZed1329145331,
Hard Boss Mod 1340879592,
ExtendedWeeklies 1361069766,
Zedternal 1426530066,
Custom Gamemode 4 you 1516966192,
ServerExt (zed) 1713039793,
MH_TF2Sentry 1722572720,
SlayerSlots 1787790255,
Zed Varients 938683482
Penguin 3 Jul, 2019 @ 7:12am 
[ServerExtMut.xVotingHandler]
GameModes=(GameName="Survival",GameShortName="Survival",GameClass="KFGameContent.KFGameInfo_Survival",Mutators="ServerExtMut.ServerExtMut,SlotMachinesMut.SlotsMut,ZedCustom.ZedCustomMut",Options=,Prefix=)
GameModes=(GameName="Custom_Mobs",GameShortName="Custom_Mobs",GameClass="HardModeBoss.HardSurv",Mutators="ServerExtMut.ServerExtMut,SlotMachinesMut.SlotsMut,ZedCustom.ZedCustomMut",Options=,Prefix=)
GameModes=(GameName="Zedternal_Endless",GameShortName="Zedternal_Endless",GameClass="Zedternal.WMGameInfo_Endless",Mutators="ServerExtMut.ServerExtMut,SlotMachinesMut.SlotsMut",Options=,Prefix=)
GameModes=(GameName="Fiesta!",GameShortName="Fiesta!",GameClass="Fiesta.Fiesta",Mutators="ServerExtMut.ServerExtMut,SlotMachinesMut.SlotsMut",Options=,Prefix=)
LastVotedGameInfo=3
VoteTime=40
MaxMapsOnList=0
MidGameVotePct=0.510000
MapWinPct=0.600000
MapChangeDelay=0.000000
bNoWebAdmin=False
Penguin 3 Jul, 2019 @ 7:12am 
When I run this as a selected gamemode while using ServerExt as a mapvote. The clients crash. Sometimes the client can re-join and play, but this only happened a few times. the server normally kicks all the clients and then starts the next round on a different gamemode. Zedternal is doing the same thing. If i start the server with that gamemode they work.

What am i doing wrong? Im very new to this and im sure its user error. Please let me know if you need more confs. I may post this on the Zedternal comments as well.
pie1055  [author] 22 May, 2019 @ 8:16pm 
Falita
I'll take note of the counter bug but I have noticed that it will sometimes increase itself in vanilla KF2 as well(only by one and it somehow remains accurate). The devs probably changed something about it and this old mod needs to be brought up to speed to match. As for the new weapons, Fiesta uses a custom trader archetype which means I have to manually update it to keep up to date with vanilla KF2. I left off with a big update in the works and so haven't been able to update Fiesta with new weapons without breaking everything else. Once I finish the update I should have an easier time keeping up-to-date with the new weapons as they come out. Only problem is I haven't been working on Fiesta for a long time and don't have a plan to come back to it yet so I can't give a date as to when that'll happen.
Falita 22 May, 2019 @ 7:28pm 
pie1055,
Thanks for the help, the mode is working perfectly. On another subject, I'm testing on the current Beta and found two issues with the mod, the first one: the enemies counter increases randomly (just the counter not the enemies) maybe 1 zed remains and the counter says 48. The second issue is that the new weapons doesn't appear on the trader but you can get one and use it with no problems on that game mode that changes your weapons on each kill.
pie1055  [author] 20 May, 2019 @ 7:21pm 
Falita
If you're willing to look into the config file for Fiesta you can actually set it so the wave chosen is always The Rule of Third. The config variable descriptions discussion should help you find it.
Would that work for you?
Falita 20 May, 2019 @ 2:06pm 
Hi pie1055,
After playing with some friends I was asked if there's a mutator that allows to play in the third person like the "The Rule of Third" and went looking and just one mod enables this option "FP Legs + Backpack Weapons" but it has problems like the melee ain't working and to play in third person you have to use the console + a command, but yours works perfectly whitout any problem, is there a chance you can make a mutator to play in third persons only?. Thanks for reading and again thanks for this awesome game mode!.
pie1055  [author] 30 Mar, 2019 @ 2:28pm 
☜ Mr. Mundy ☞ -
Cheers!
☜ Mr. Mundy ☞ 30 Mar, 2019 @ 2:16pm 
pie1055
Ah alright, thank you very much for the help, and I do greatly enyoy the mod btw
pie1055  [author] 30 Mar, 2019 @ 2:09pm 
☜ Mr. Mundy ☞-
Fiesta is based on Survival and is not currently compatible with Endless. You can set it to 10 wave by adding "?gamelength=2" at the end of the prompt you use to run the mode, sans quotes.
☜ Mr. Mundy ☞ 27 Mar, 2019 @ 1:15pm 
Is it possible to play this in endless in singleplayer? or at least a way to set the games to waves of 10?
pie1055  [author] 26 Mar, 2019 @ 10:36am 
PHANTOM H4WK-
Those are new weapons that were added to the game since the last update and this mode uses a custom Trader so they haven't been added yet.
Phantom 25 Mar, 2019 @ 5:42am 
Why i can't use the fn fal and helios rifle and the killerwatt in this mode ?
pie1055  [author] 7 Mar, 2019 @ 6:54pm 
Quaraf-
Well glad to hear it worked out somehow lol.
Quaraf 7 Mar, 2019 @ 12:29pm 
pie1055 sorry for my late response. i dont know how but my server works now. i just wait until the spring update. Thanks for the help
pie1055  [author] 26 Feb, 2019 @ 10:35am 
Quaraf-
Just checked and I'm able to get a server running Fiesta on my end, does your server output any errors that seem suspect?

When it is working there should be a line that roughly reads "Log: Game class is 'Fiesta'" shortly after the "Log: Loadmap: ..." line. If that is not the case the next thing I'd check is to make sure the "Log: Loadmap: ..." line includes "Game=Fiesta.Fiesta". If it doesn't something is most likely wrong with the configuration of your server, I'd advise double-checking the steps here; https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)

Another thing you can check is if the server says the Item State is 4(means it's finished downloading and should be ready to go) and whether it's downloading the correct item (1119129709). If those lines aren't showing up something is most likely wrong with the configuration of your server again and it's just running vanilla KF2.
Quaraf 26 Feb, 2019 @ 4:30am 
i cant make a server out of this, I tried using your command but it wont work. I have a normal server and a zedternal server already but i cant make this one to work
pie1055  [author] 16 Jan, 2019 @ 10:40am 
Kaminari_FR-
Thanks for the heads up! I'll make a note of it.
Kaminari_FR 16 Jan, 2019 @ 9:03am 
After "The World" wave, Spartan skill is inactive for the rest of the game.
n1ouk 15 Jan, 2019 @ 5:36pm 
Ahhhhhh!! I didn't even saw, I'm dumb.

Thanks :steamhappy:
pie1055  [author] 15 Jan, 2019 @ 4:21pm 
n1ouk-
Have you tried using iFiestaMaxPlayers in the config file?
n1ouk 15 Jan, 2019 @ 2:11pm 
This gamemode isn't compatible with MaxPlayers mutator? I can't play with more than 6 player =/
pie1055  [author] 3 Nov, 2018 @ 8:58pm 
NicksDynasty-
Last I checked https://kf2.club/ had a Fiesta server up and running.
UKs_RelaxingVoice 3 Nov, 2018 @ 8:30pm 
been trying to play this online for ages, please help im absolutely useless
Miciso 15 Oct, 2018 @ 9:54am 
o wow i see. its KF-farmhouse
also shoutout to pathfinder for advertising for ya :D
pie1055  [author] 14 Oct, 2018 @ 6:27pm 
Miciso-
That's because "farmhouse" isn't a map. Check out your Steam\steamapps\common\killingfloor2\KFGame\BrewedPC\Maps folder and you should see the filename(and name you want to use in the open command) for Farmhouse is KF-Farmhouse. Similar pattern with all the other maps.
Miciso 14 Oct, 2018 @ 3:10pm 
doesnt work tried
open <farmhouse>?game=Fiesta.Fiesta
map farmhouse doesnt exist??
pie1055  [author] 27 Jul, 2018 @ 5:31pm 
Dr. Chibani-
I've just released an update that stabilizes the save system in an effort to reduce the possibility of crashes. Lemme know if it fixes/ruins anything for ya.
pie1055  [author] 26 Jul, 2018 @ 7:23pm 
Got them. Looks like there's definitely some problems with the save data system not getting your save data, but I'm not sure if that would cause the crash. You can try deleting your own save data in "My Documents\my games\KillingFloor2\KFGame\Autosaves\Fiesta_ClientSaveData0.fsd" and the server's high score data in "Binaries\Win64\Fiesta_ServerSaveData.fsd" to let Fiesta recreate them if they've become corrupt or something. Other than that I'll look into this further tomorrow and see if I can't put a patch out to address the save issues then.
Dee Vee Dee 26 Jul, 2018 @ 12:08pm 
I uploaded 3 log files. The first one shouldn't be useful. It's just the log before the crashes. The useful ones should be the last two, since they were made at the time of the two crashes I had.
I'm splitting up the link again because Steam blocks all the links.

https:// /files .fm/u /tngk5rr3#_
pie1055  [author] 26 Jul, 2018 @ 9:36am 
Unreal Engine does use DMP files to store data about crashes and you typically send that data to them through the bugsplat window that pops up when the crash occurs. Unless you can tell me how to decipher or otherwise make sense of the random hodgepodge of data in them I have no clue what to do with them.

This is why I requested the .log file. I can open that with any text editor and use my eyes to read what was going on in the log at the time the crash occurred and that may be able help me determine what went wrong. Of course some crashes occur without sending any helpful information to the log but it's better than nothing.
Dee Vee Dee 25 Jul, 2018 @ 3:49pm 
The link was removed in my last post.
http s://file s.fm/u/n75 6bg ss
That last line should display the link with random spaces added in. Hopefully Steam doesn't block that link.
Dee Vee Dee 25 Jul, 2018 @ 3:48pm 
I think Unreal Engine uses DMP files. I uploaded two DMP files that are (hopefully) corresponding to two crashed I had using this mod.
https://files.fm/u/n756bgss
pie1055  [author] 25 Jul, 2018 @ 3:28pm 
It should be a .log file. You want the one that was created at the same time the crash occurred.
Dee Vee Dee 25 Jul, 2018 @ 3:14pm 
Should it be a DMP file or just a text document? I have lots of files in the Logs folder.
pie1055  [author] 25 Jul, 2018 @ 3:05pm 
Just installed a fresh copy of Fiesta on my own server and ran a full 10 wave game with no freezes or crashes.
Fiesta does get testy with other mods/workshop items and works best on a vanilla server. Other than that if you can get me a copy of the log that was created for the crash it might shed some light on the situation (KFGame\Logs\).
Dee Vee Dee 25 Jul, 2018 @ 12:17pm 
The mod works for wave 1. Once the last zed is killed, the server freezes up and stops working. It might be my fault, but I'm reporting it just in case.
晴风 21 Jul, 2018 @ 8:50am 
amazing mod !!!!!!!! thanks, pie1055:steamhappy: