XCOM 2
[WotC] RW Realistic Non Infinite Constructions
Showing 21-30 of 38 entries
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Update: 25 Aug, 2017 @ 3:25am

Update: 24 Aug, 2017 @ 5:11am

Allowing this Mini-Mod to selfactivate also when loading a saved-game into the tactical battlefield (and not only selfactivate when seeing for the first time the strategic flying base as before) solving a problem when loading a save-game and then extracting bodies of Soldiers wearing Non-Infinite Armors which were not returned as Non-Infinite to the baseship's inventory... (damn it! carried that freaking body for nothing! ;) )

Update: 19 Aug, 2017 @ 9:00am

Update: 19 Aug, 2017 @ 8:46am

Corrected some Black Market Costs that were not generating correctly... ;)

Update: 10 Aug, 2017 @ 1:49am

Corrected Spark-Bit being able to be built too soon... ;)

Update: 8 Aug, 2017 @ 2:11pm

Compatibility with upcoming Mini-Mods... ;)

Corrected Shen's Inventory List not showing the items twice anymore...

Update: 8 Aug, 2017 @ 2:11pm

Update: 8 Aug, 2017 @ 2:10pm

Update: 7 Aug, 2017 @ 6:02am

Corrected the behaviour of the Variable dividing the Spark Armor Cost... ;)

Update: 6 Aug, 2017 @ 9:16am

Last personal update before publishment while it was still a private Mini-Mod... ;)