XCOM 2
[WotC] RW Realistic Non Infinite Constructions
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Update: 5 Feb, 2018 @ 1:26am

Update: 3 Feb, 2018 @ 11:09pm

Compatibility with War of the Chosen... ;)

Update: 2 Jan, 2018 @ 1:14am

Fixed a Fireaxis Bug about the Costs of Plasma Psychic Amplifier (similar to the here already fixed Fireaxis Bug of the Costs of Spark Armor)… In this case Fireaxis not only left a Bug similar as the one of Spark Armor but also accidentally gave a higher Supplies cost to LowDifficulties (LowDifficulties/HighDifficulty Squad Upgrade Supplies Cost = 200/120 instead of 100/120)... both these also fixed now... ;)

Update: 25 Dec, 2017 @ 5:49pm

1. making Shen say her annoyingly repetitive greetings much rarelier (by a selectable frequency reduction. For me 90% shut-ups are perfect) since now with this Mini-Mod you will enter Engineering much more frequently (for me aprox. 10 times more) making her voice otherwise pretty annoying… ;)

2. now making the automatically generated Black Market Sale Price of each of the now Non-Infinite Items to be constant independently on the Difficulty (like for any other Sale Price of Default-XCom2) and therefore always generated based on the Sale Price of its “building components of Low Difficulty” even during Highest Difficulty (the usual Sale Price +-10% Random Sale Price Variation is here untouched and always applied to all Black Market items as usual and as usual always reset every month)… ;)

Update: 11 Dec, 2017 @ 6:41pm

1. Added an option in the .ini file to allow the sale Price of non-infinite Weapons with attached Upgrades to include the sale Price of the Upgrades… ;)
2. Added an option in the .ini file to allow the generation of the Black Market Price of Hunter Armors/Weapons to be “incremental” depending on the Tier (for example: generating the sale Price of the Plasma Boltcaster by considering the sale Price of Conventional Boltcaster plus the sale Price of the “building components” used to upgrade it to Magnetic plus of those used to upgrade it to Plasma)… ;)
3. Corrects a Bug which was unintentionally dividing the the Upgrade Costs of Hunter Armors/Weapons as if they also were Squad Upgrades to be converted into non-infinite constructions (while instead they are already non-infinite “unique” Items with correct individual Upgrade-Costs)… ;)
4. Corrects a Bug which was sometimes showing in Shen’s Build Menus the wrong total amount of non-infinite Item’s… ;)

Update: 30 Nov, 2017 @ 4:38pm

Fixed a bug that was not allowing the Black Market price of Spark equipment be correctly generated based upon their building components... ;)

Update: 22 Nov, 2017 @ 8:05am

Fixed a bug that was displaying an incorrectly larger total amount of non-infinite items in Shen's Engineering Workshop Construction Menu because it was accidentally including also the items equipped by Alive Captured Soldiers... ;)

Update: 25 Sep, 2017 @ 8:36am

Compatibility with future upcoming Mini-Mods... ;)

Update: 26 Aug, 2017 @ 5:19pm

Fixed a bug with non-infinite Armors... ;)

Update: 26 Aug, 2017 @ 5:40am