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Because in XCOM 1 you manage one squad of soldiers who can be sent on every mission thanks to the absence of fatigue.
XCOM 2 changed this without fixing the equipment system (e.g. the katana should be assignable to the ranger slot on the team instead of a specific ranger class soldier who is currently on vacation) which is why managing limited items (e.g. chosen weapons) is torture.
You are making it worse.
@everybody with duplicates
"use this mod with the Resistance Firearms mod"
"unlocked the next level of guns"
"added duplicates of the same weapon, some at a cheaper price then ones of the same type"
resistance firearms uses some weapons for 2 or 3 classes
so... in the end WITH None Infinite you will have 3x t2 FNFAL
1 for the XCOM2 Original Class
1 as a smg for the skirmisher
1 as a vektor rifle for reaper
sollution = blacklist unwanted weapons in the TWO R.Firearms ini.
XCom_DownloadableContentInfo_RF_WotC.ini
One for the Original Class and one for the WOTC Class
as always.... sry for my bad english ;)
Is there any way to fix it, so the list of possible weapons to buy isn't bloated with duplicates?