Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
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Update: 15 Aug, 2017 @ 2:20pm

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Update: 15 Aug, 2017 @ 12:59pm

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Update: 15 Aug, 2017 @ 6:59am

Update.

1. Collectivist economy policy was changed from "Welfare" to "Planned", and now provides increased Growth and Planetary construction speed. Fanatic version also increases Happiness and reduces Energy.

2. New policy added: Economy Focus, which allows to balance the Economy between Production (tactical approach) and Research (strategic approach).

Each focus has 3 levels of Priority: Normal, High, Superior.
Anything above Normal Priority will cause Unhappiness of an according opposite Faction (Manufacturers/Technologists).
Superior focus is unavailable for an according opposite fanatic ethos (Materialist/Industrialist).

3. Policies are allowed to be changed every 5 years now, instead of 10.

Update: 15 Aug, 2017 @ 3:42am

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Update: 14 Aug, 2017 @ 5:05am

Update.

Ascension perk "Fanatic Purifiers" now provides Unity for purging xeno pops, just like Fanatic Purifiers civic.

Added new tradition to Purity tree: Indoctrination. Some stats of these tradition tree were re-balanced as well.

Civics "Feudal State" and "Federal State" now have a single common malus: decreased Unity, which I believe makes sense with the Empire being divided into different States.

Some minor bugs and stats fixing were made.

Update: 14 Aug, 2017 @ 1:12am

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Update: 13 Aug, 2017 @ 1:15pm

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Update: 13 Aug, 2017 @ 11:48am

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Update: 11 Aug, 2017 @ 2:05pm

Small update.

Changed name of the "Supremacy" civic to "Order" (militaristic ideology), with a bit changing of it's stats as well.
Returned name "Supremacy" to it's initial place - the name of the militaristic tradition tree. Updated all description as well.
Modified "Divine Circle" civic a bit.

Update: 11 Aug, 2017 @ 7:12am

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