Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
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Update: 22 Aug, 2017 @ 7:48am

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Update: 22 Aug, 2017 @ 7:16am

Update.

1. Lifted off some more restrictions on Traditions. Now, a Tradition is available event if you have the "opposite" pair of ethos. The only restriction I left is for Fanatic ethos. For example: if you are about to adopt "Progress", which is Materialist/Industrialist, and you have Fanatic Spiritualist ethos, then you will have to be at least basic Industrialist in order to do it.

Also, some civics block you from certain traditions, like "Theonomy" won't allow you to adopt "Progress".

But, that's it.


2. Moved "Interstellar Tourism" tradition from "Development" to "Harmony". It just feels more accurate to me now.

Update: 21 Aug, 2017 @ 4:52am

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Update: 21 Aug, 2017 @ 4:14am

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Update: 21 Aug, 2017 @ 3:56am

1. @MDH369 - fixed national-socialism, now it only applies if you mix Nationalism civic with any of Dictatorial civics.

2. Finishing "Expansion" traditions now unlocks Habitat (but you can still get it through "Voidborn" as well)

3. Fixed Direct Democracies civics.

They appear to gain TOO much influence, without any real penalty, because apparently global influence malus were applying just to basic influence gain and didn't affect influence gain from Factions.

Now, Faction influence gain was reduced with edict cost increased - to reflect lesser government authority, and happiness bonus is attributed to Factions instead of pops (all Factions gain +5 happiness, Egalitarians and Libertarians gain +7).

4. "Totalitarian Utopia" got new feature.

It unlocks set of special "Indoctrination" country edicts, each of which can be used to shift your population ethos in any specific direction, except "Libertarian" (of course). Each edict increases the attraction of a particular ethos and ethic shift chance, at a cost of energy and society research.

I thought it would be a nice flavour addition, reflecting social engineering capabilities of Utopain Totalitarianism.

5. Lifted some more restrictions on Tradition trees, making them easier to get.

Update: 19 Aug, 2017 @ 1:51am

Edict "Pan-Galactic Forum" now only available if you are in Federation.

Update: 18 Aug, 2017 @ 3:44pm

Update.

- Fixed bug in Harmony traditions tree

- Adjusted vanilla Ascension Perks, I felt they needed some buff and I picked some ideas for it from AlphaMod Utopian Dream

- Re-animated vanilla governments - since I abolished some of the vanilla civics, some vanilla govermnents became unavailbale, and I just fixed this, all vanilla govs are available again

Update: 18 Aug, 2017 @ 6:10am

Small update.

1. "Progress" and "Harmony" are not completely mutually exclusive anymore. The one becomes unavailable only when the other one is finished.

So, there are only 2 trees that are completely mutually exclusive: Purity and Unity.

2. In "Harmony" I swapped "Keepers of Harmony" and "Mastery of Nature" traditions. So, now "Mastery of Nature" is final tradition of these tree. It might be better since it's pretty strong one. "Keepers of Harmony" no longer provide any bonuses for clearing tile blockers - they didn't makes sense, since there is "Mastery of Nature".

Update: 18 Aug, 2017 @ 5:59am

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Update: 18 Aug, 2017 @ 4:12am

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