Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
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Update: 9 Aug, 2017 @ 5:59am

1. Tradition "Path of Asceticism" has been moved to Harmony tree. Now, "Transcendent Thought" tradition provide you with "Psionic Theory" immediately, which might seem too cool, BUT, once you achieve this Tradition, you finish the "Ascension" tree and become subject to various policy restrictions: not allowed to wage anything but defensive wars and etc. So, you can get the Transcendene AP pretty fast, but you will be limited to a fanatic Pacifist gameplay. I'm thinking maybe even tight the restrictions, reducing army and ship damage, bit not sure.

2. Minor description changes.

Update: 8 Aug, 2017 @ 7:27am

Initial Upload

Update: 8 Aug, 2017 @ 6:15am

Small update.

Fixed some minor bugs.

"Transcendence" AP still requires to adopt "Ascension" but all the "Pacifist" policy restrictions become mandatory ONLY once you finish this Tradition tree.

Changed the rules for "Divine Kinship" tradition (Unity tree), now it does not only require to have more than 3 communications with other Empires, but also at least 1 diplomatic agreement with any of your neighbors. Please check and tell me if it works correctly.

Also, people asked me to provide an information on increase of Ethic attractions in a result of adopting the Traditions.

Here is the list of Traditions trees with their according Ethics and numbers. The numbers reflect TOTAL attraction to this Ethic, in case you adopt ALL the traditions in the Tree. So, each tradition increases the attraction from 2 to 7% on average. The information in the Description have been updated as well.

1. Expansion
-pacifist 34%
-libertarian 18%

2. Purity
-spiritualist 39%
-xenophobe 30%

3. Progress
-materialist 35%
-industrialist 21%

4. Discovery
-materialist 35%
-pacifist 16%

5. Warfare
-militarist 37%
-xenophobe 16%
-industrialist 15% (for Military industry traditions)

6. Imperialism
-authoritarian 31%
-militarist 19%

7. Diplomacy
-pacifist 34%
-xenophile 26%

8. Unity
-xenophile 37%
-spiritualist 23%

9. Harmony
-spiritualist 31%
-ecologist 33%

10. Ascension
-spiritualist 34%
-pacifist 29%

11. Environmentalism
-ecologist 23%
-pacifist 11%

12. Development
-industrialist 25%
-pacifist 16%

Please, note, that growing Ethic attraction does NOT necessarily mean that your Empire will shift to the Ethic. In fact, it does not even mean that a related Faction will arise. But, please, take your time to play and tell me how it actually works, and if there is any problem.

Update: 7 Aug, 2017 @ 1:13pm

Small update. Now AP "New Babylon" is only available if you have more than 3 species in the Empire. Please check if it works correctly and report back if it's not.

Update: 7 Aug, 2017 @ 1:08pm

Update: 7 Aug, 2017 @ 6:39am

Just made a small update.

1. Added 3 sub-civics for

"Theonomy": Empathic, Ascetic, Fundamentalist
"Technocracy": Mechanists (it's back!), Bio-engineer, Explorer


2. A few minor bugs were fixed, including some AI Empires not having a proper name.

@ackoli19 I made some adjustments in Government naming. Everything you said, except that "Social Democracy" can have a "Socialism" civic, but without fanatic collectivism. It can't be a direct democracy anymore.

@alexanderyou, I fixed the thing with special buildings, check this. And I checked "Voice of the planet" edict again - it works fine for me. Try to disable some other mods you are using and check again. If it still happens, approach me directly through the chat here.

Update: 7 Aug, 2017 @ 5:35am

Initial Upload

Update: 7 Aug, 2017 @ 5:22am

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Update: 7 Aug, 2017 @ 5:01am

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Update: 7 Aug, 2017 @ 4:33am

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