Stellaris

Stellaris

Ethics and Civics Classic (Machine Spirit Update)
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Update: 24 May, 2021 @ 3:28am

1. New civics:

"Meritocratic Capitalism" (competitive/pluralist) - alternative version of "Ascended Meritocracy" civic for Competitive ethic.

"Harmonious Hierarchy" (elitist/cooperative) - alternative version of "Patrimonial Aristocracy" civic for Cooperative ethic.

"Totaliatarian Utopia" civic got new, more suitable icon.


2. New repetable tech in "Economics" sub-field of Society research: "Trade Tariffs Optimization", which increases Trade value from jobs by 1% (reduce it ot 0.5%? not sure). Prereq for this technology is "Interstellar Economics".

I plan to add some more "Economics" techs in the future.


3. "Star Seekers" civic now has a unique building: Deep Space Scanner, which increases planetary sensor range, multiplies local Physics research, provide +1 researcher jobs and enhances materialist ethic attraction.


4. "Research Cooperatives" civic - now, building "Research Institute" also provide +3 Housing.

Update: 21 May, 2021 @ 12:19am

Update: 20 May, 2021 @ 4:57am

Fixed some stupid bugs.

Alos, now leaders start form level 0, rather than 1.

Update: 20 May, 2021 @ 3:07am

Update: 20 May, 2021 @ 2:23am

Update: 19 May, 2021 @ 11:07am

Update: 19 May, 2021 @ 6:40am

Update: 19 May, 2021 @ 6:11am

Update: 19 May, 2021 @ 4:22am

1. "Fanatic Industrialism" civic is replaced with "Industrial Automation" and now is more robotic-focused.

2. "Innovative Economy" civic has been slightly changed, as it's robotic buffs partly moved to "Industrial Automation".

3. "Mining Guilds" civic is now strictly Anthropocentric, and has been empowered with some of the former "Fanatic Industrialism" buffs, like "Deep Core Mining" technology, and Unity from Mineral Purification Plant.

Update: 19 May, 2021 @ 4:16am