RimWorld

RimWorld

184 ratings
Apini Playable Race
   
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File Size
Posted
Updated
2.636 MB
11 Mar, 2017 @ 7:04pm
18 Jun, 2017 @ 5:10am
10 Change Notes ( view )

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Apini Playable Race

In 1 collection by Miss Bones
Comfy Bee Mods
17 items
Description
Requires Alien Race Framework version 2 – MAKE SURE YOU PUT THIS MOD BELOW ALIEN FRAMEWORK IN THE LOAD ORDER

NEWEST VERSION WILL BREAK SAVES!


EPOE Plug-in by Xen

ApiTech Expansion[ludeon.com] by Ze

Legacy Version for v2.02 saves



This mod lets you play as a race of sentient giant bees called apini.


Features:
• Giant bees as a playable race
• Apini neolithic factions
• Custom Bee name lists & backgrounds
• Apini scenario to start with (neolithic)
• Honey and Beeswax production
• Lore friendly
• Bee aprons!

If you want to submit more backgrounds for this mod, enter them here:
https://docs.google.com/forms/d/e/1FAIpQLSenjaRXjONpC6twZBbEN6bPnIJyd0Ha78beg-VVGQifq1WEqw/viewform?usp=sf_link

FAQ
Q. Is this compatible with mods that already add honey?
A. Yes.

Q. Is this compatible with the previous alien framework.
A. No.

Q. Can I add this to a pre-existing save.
A. Yes, but Apini factions will not appear unless you have orions's faction discovery.

Q. Can I remove this safely from a save.
A. No.

Q. How do I do X or Y?
A. Turn on the learner helper, it has tutorial tips on how to use features of this mod.

Q. My apini have respiratory failure???
A. Apini suffer respiratory failure from smoking. As long as they don't smoke again for a while it will wear off.

Q. Where are the prosthetics?
A. They are here!

Q. Why can't Apini have bionic legs?
A. Balancing issues: imagine, four bionic legs. Nyoooom.

Q. Will you make an EPOE patch?
A. EPOE PATCH IS HERE, PRAISE XEN

Q. Apini suck at mining!
A. That is intentional. Apini are much better at building their homes than digging them out.

Q. Why don't Apini have stings?
A. Lore wise Apini were genetically engineered by humans for terraforming. The first thing humans would remove from giant bees is the sting.

Q. Can I get a queen Apini?
A. No. Queen Apini will never be playable pawns. Stop asking, I won't change my mind.


Credits
Art & XML Sera/Miss Bones
C# Code & XML CHjees/CookingApples
Additional help and the framework in the first place Erdelf
Azuri Edits ZE

If you like my mod and want to buy me a coffee:
[ko-fi.com]
Popular Discussions View All (1)
0
2 Apr, 2020 @ 10:50am
Only race mod plz
Вистан
347 Comments
Païtiti 13 Dec, 2022 @ 2:07pm 
I've been trying a bit around with this mod and gene mod and you can acutally create Apini with insect genes so they are not "baseliners" anymore. I've created workers, drones, fighters and a queen. They all look pretty okay except the antennas which are obviously doubled. But it is still very decent. If anyone wants to try give it go. I'll start a new nest tomorrow!
Karma Drak 8 Dec, 2022 @ 6:38am 
Would it be possible (if not too much to ask), since we can virtually create insectoids like bees using genes, to create a mod only with Honey and Beeswax production?
Bibby6579 25 Nov, 2022 @ 10:01pm 
Would be amazing to see this with the newest features of the new dlc and generally the new update.
Jatts 22 Feb, 2022 @ 8:35pm 
You should prolly look into having it so the Learning Helper tips for this mod doesnt appear literally every single time... a minor problem of course, but an annoyance none the less. Other than that, nice work on the mod overall!
BlueTressym 26 Jan, 2021 @ 5:58pm 
I've had the same error as Burnout.
Auzzie 7 Dec, 2020 @ 6:55pm 
having a Queen Apini as the colony leader would be the icing on top
Burnout 12 Nov, 2020 @ 1:29pm 
Could not resolve cross-reference to RimWorld.FactionDef named ApiniTribe (wanter=factionDefs)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue:Dispatch()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
Azrael 4 Oct, 2020 @ 3:01pm 
I see they dont have stings, however I dont seem to be able to install stingers on them through operation, is this intentional? If I do it through the dev mode does it break the game ?
Darkgills 24 Aug, 2020 @ 9:38pm 
@modraneth @bhaer @ravensfaire @malsaeran there is an updated version here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2204437968
NightCat 24 Aug, 2020 @ 5:11pm 
@Bhaer Not an expert but I'd guess because this mod was made for ALPHA 17 lmao