RimWorld

RimWorld

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Apini Playable Race, Continued!
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Mod, 1.5, 1.6
File Size
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30.736 MB
21 Aug, 2020 @ 7:32am
11 Jul @ 4:48pm
78 Change Notes ( view )

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Apini Playable Race, Continued!

Description
This is the newly updated, community driven expansion of This mod here!

This mod lets you play as a race of sentient giant bees called apini.

Features:
  • Bees as a playable race.
  • Apini and Azuri neolithic factions.
  • Custom Bee name lists and backgrounds.
  • Apini scenario to start with (neolithic)...
  • ...Or play as a horde of apini (and human) eating azuri! (there's no reason i should be excited about this)
  • Beeswax and honey production
  • Bee clothing and a helmet.
  • Beeswax Candles for atmosphere.
  • Honeycomb Beds filled with rejuvenating honey.


Compatibilities/Incompatibilities:
  • Compatible and Expanded: Save Our Ship 2
  • Compatible and Expanded: Royalty DLC
  • Compatible: EPOE and EPOE Forked
  • Compatible: Rimbees
    -----
  • Incompatible: Original Necropini Mod. Reason: Content merged into Apini, loading would cause defname collision or otherwise undefined behavior.
  • Incompatible: Original Apitecture Plus! Mod. Reason: ^

Items not listed above may or may not work with Apini, there is no guarantee.

Credits:
  • Sera/Miss Bones – Apini race mod base and original creator
  • Bees - Making delicious honey
  • Zaltys - Updating to RimWorld 1.0.
  • Chjees – C#
  • Xen – A16 EPOE patch
  • Erdelf – HARs Framework
  • ZE – Azuri Sprites + B18 update
  • Lamp - some art assets
  • Rabbitt - some art assets
  • Apini Discord - Loving fans and helpful creators
  • Ykara – Inspiration (EPOE mod maker)
  • Rah – Inspiration (RBSE mod maker)
  • Saebbi - Making part of the Combat Extended patch.
  • Almantuxas - Making less broken after 1.0 update, updating to 1.1, adding to and modifying the Combat Extended patch aswell as some other patches.
  • Trisscar - Texture for the Daisy plant.

    New Team: (Individual contributions visible on gitgud, names in chronological order)
  • Diana Winters - Coder
  • Jack7D1 - Maintainer
  • Almantuxas - Coder
  • AspEv - Artist
  • Brunter - Coder
  • Hirohito - Coder/Artist
  • Argón (León) - Artist
  • Mayonnaise - Coder
  • Ecu - Artist
  • HeavyMetalClown - Artist
  • InfinityKage - Necropini Writer
  • Ogam - Necropini Artist
  • Taranchuk - Necropini Coder
  • Lennoxicon - Apitecture Plus Coder and Artist


Community and Support:
Have ideas for features, or want to report a bug? Put them here in our GitGud Issue Tracker so they get noticed! This is an open source mod and contributions are appreciated![gitgud.io]
We have recently moved to Gitgud!

FAQ:
  • Q: How do I do X?
  • A: Before all else, check the learning helper! The most confusing aspects of apini are listed there! If you can't find what you're looking for still; create and issue on the gitgud page as it should be there!

  • Q: Why am I getting an error/incompatibility?
  • A: First and foremost make sure that it is actually Apini causing this error. If it is apini note that before release all updates are bugtested quite extensively; so your case is likely very specific. Please make a git issue listing the configuration and nature or the error so this can be fixed.

  • Q: Will there be any development for Ideology, Biotech etc?
  • A: No, as it stands Apini will only support Core Rimworld and the Royalty DLC. The reasoning behind this is that work available for Apini's development is very limited, and the ever expanding content for rimworld leads to increasing scope for a more or less constant work ability. Thus following the ethic "Do it well or don't do it at all." this is a line being drawn to limit the scope to what can be done well. In addition the Ideology and Biotech expansions do not personally interest development in this case. This mod may still work with these expansions, but they are not going to be actively supported. This is not to say that no work will be done period, if someone wishes to maintain compatability for these expansions I will gladly accept. But I personally cannot.

  • Q: How can I help contribute?
  • A: You can contact me through steam, make a discussion, even make a fork on gitgud. However you would like to get your code/art to me is great, but the absolute best way is to do it the traditional git way, thanks to version control. Although, reporting bugs or requesting entertaining/universal features is still contributing!

  • Q: How can I donate?
  • A: I will never ask or accept monetary compensation for my work in Apini. It is admitted that several contributors, primarily artists, have been compensated for their work. However this compensation has always come from myself alone. I do this work because I enjoy Apini. Not as my means of income, hence my often shortness of time. If anyone ever presents a donation method for Apini it is not legitimate.

Posting in the comments is highly discouraged as it's messy and hard to keep track of!
There are discussion threads for feature requests and bug reports, please comment there so it is less likely to get missed.

Making a gitgud issue cannot be forgotten or missed!
Popular Discussions View All (5)
31
25 Jul @ 4:09am
PINNED: Glitch Reports
Jack7D1
30
18 Jul @ 5:53am
PINNED: Dev Q&A
Jack7D1
8
29 Sep, 2024 @ 1:47pm
PINNED: Feature Requests
Jack7D1
332 Comments
Jack7D1  [author] 19 Aug @ 2:32am 
Slavery system working as intended :p
Chromium 18 Aug @ 11:47pm 
You don't have to, this way you need to have one in your colony; it makes them unique and valuable, don't change it :D
And yes I had the projects researched and now I have the bed constructed, bought one apini from a slaver
Jack7D1  [author] 18 Aug @ 3:57pm 
I forgot about that, the items don't appear if you don't have any Apini. I'm not sure how I can change that sadly.
Also double beds require a research item to be completed, make sure that is done.
Chromium 18 Aug @ 5:30am 
I m using your mod a long time ago but never had a reason to build any of their buildings until now that I bought royalty and the royal visitors need a bee bed:buzzed: :steamthumbsup:
Chromium 18 Aug @ 5:27am 
I tried to disable-enable the things in the mod options menu and restart the game, couldn't manage to make it work so anyone can build them, the items not apearing, but I did a quicktest world and if you have 1 apini as colonist ,the buildings show up. Good mechanic :)
Chromium 18 Aug @ 4:05am 
Thank you Jack , I go and look into it now.
Jack7D1  [author] 18 Aug @ 4:00am 
Only apini can build the double beds, they are under "Apitecture" in the build menu.
If you would like to allow everyone to build otherwise apini-only buildings you can disable building restrictions in the mod settings.
If this doesn't work after a restart let me know.
Chromium 18 Aug @ 3:31am 
Hi, my royal bedroom requirement is a double honeycomb bed, but I can't find it anywhere andnobody sells it, also I can't find a way to make it , did I softlocked myself with this?:buzzed:
Jack7D1  [author] 23 Jul @ 3:59pm 
I'm not sure, I don't have the DLC nor do I want it. It might work though.
karrip1978 22 Jul @ 11:09pm 
Does biotech work?