Starbound

Starbound

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Uncapped Fuel Cost x10 (-90% fuel efficiency)
   
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904.000 B
9 Aug, 2016 @ 1:32pm
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Uncapped Fuel Cost x10 (-90% fuel efficiency)

Description
By request: a version of Uncapped Fuelcost with also the base fuel efficiency reduced by 90% (or in other words: you pay 10 times more fuel for the same distance).

Original version here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=733601915
18 Comments
Ego Spasmaticus 7 Nov, 2017 @ 2:59am 
Dosent work for me, most of the stars i click on require 100.
Vas 7 Sep, 2017 @ 2:02pm 
Actually, this needs to be updated from what I'm told.
Vas 24 Aug, 2017 @ 3:13am 
Now if only there was a version that actually removes the cap, so that it doesn't max out at the max fuel storage on your ship forcing you to make multiple jumps. :P
Spooky 25 Feb, 2017 @ 2:15am 
can someone make a version of this but instead of costing more is cost less?
Veralin 11 Dec, 2016 @ 9:15am 
Could you fix this mod to work with Frackin universe?
Gladys Oroborus 19 Sep, 2016 @ 10:35am 
I checked, this mod works perfectly for the nearest planets, then the fuel cost decreases, and further comes back to vanilla values. The original mod works fine though.
Is it possible for you to make something, like a compatibility patch for FU? I don't know about modding, so I don't know the difficulty of this...
Stroomschok  [author] 19 Sep, 2016 @ 9:33am 
Yes, FU now also messing with the fuel cap would cause a conflict and some weird behaviour.
Gladys Oroborus 18 Sep, 2016 @ 11:57am 
Hi, I've got a compatibility problem with FU. In fact, the fuel cost for the nearest systems are quite important (for my example, 500), but when I'm going farther fuel cost decreases until it reaches about 100, then increases normally again... Recently FU has changed the fuel cap to 1000, so that's why I think the conflict is between these mods. Is someone having the same problem?
Bob of Mage 24 Aug, 2016 @ 11:10am 
Yeah, actually it was closer to 1100 to the nearest world (it's hard to tell on the map which is closer). All I had to do was hire some crew and everything was fine.

Personally I like the idea that there is a risk that things will turn out like this. It makes FTL travel seem more dangerous.
Stroomschok  [author] 24 Aug, 2016 @ 8:12am 
It happens indeed sometimes you get stranded a bit. Not too often though.