XCOM 2
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Quality Game Improvement Mods - XCOM2
   
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Description
The Current BEST Mods i have so far found for XCOM2 in the Steam Workshop.

These mods have been tried seperately and together and i have (So Far) Not had any issues.
I have where i can added Variations of original mods for compatability (Still Working on this though, so ...)

BE CAREFUL: Please check the individual mod pages for compatability details to make sure ^_^.
Items (77)
Improved AI v1.47
Created by Paradox Song
NOT COMPATIBLE WITH LONG WAR 2. Improved AI changes: (Tl;DR avaliable) -The range at which AI will attempt to engage you in combat has been reworked, -ADVENT act in more of a support/defense role, staying further away and making it harder for you to murder...
Suppressable Misc Abilities
Created by -bg-
Allows suppression to reduce the range of certain free targeting AoE abilities (Poison spit, blazing pinions and capacitor discharge) by 60%, configurable in ini. Suppression range reduction tweaks (Collection to subscribe all in one click: http://steamcom...
Ammo as weapon mods
Created by -bg-
WARNING: If you are activating this mod mid campaign, modifies the ini file to add new ammo mid campaign, or coming from an older version, you will need Reward Decks Refresher Makes ammo a weapon upgrade instead of a utility item. NOTE: Pistols will by def...
AoE psi targeting Tweaks
Created by -bg-
Removes tile snapping for the 4 sphere targeting psi abilities (1 for XCOM 3 for aliens), also reduces their range by 60% when suppressed. (Configurable via ini). This is also an extended version of the mod 'Non-tile-snapping psi abilities ', you need to d...
EU Aim Rolls
Created by -bg-
WOTC Version: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1123516056 Separates the rolls for hit, crits and dodge. *** Made most features work with EU aim rolls turned off (perfect information and Gambler's roll) *** ** LW2 users now may use this...
SuppressionPlus
Created by -bg-
WOTC Version: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1691513368 Changes suppression so it behaves like Long War b15f, where suppression reaction fire does not suffer standard overwatch penalty. This mainly makes suppression reaction fire ign...
Upcoming events in hours
Created by -bg-
Shows upcoming events in hours instead of days below a certain threshold. (Default is 48 hours, configurable in XComEventHours.ini) Since the game has a lot of internal functions to convert day/time format, this mod supports all languages without the need ...
Suppressable Item Abilities
Created by -bg-
Allows suppression to reduce the range of throwable/launchable items by 60% (Configurable in ini file) Suppression range reduction tweaks (Collection to subscribe all in one click: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=629875683 ): Grenades...
Blaster Grenade Launcher
Created by -bg-
Adds a tier 3 grenade launcher, which has the same radius bonus (the large raidus in the screenshot is due to volatile mix) as advance grenade launcher and a slight range bonus (these values are configurable in INI), but has blaster launcher's targeting to...
Grenade Throwing Tweaks
Created by -bg-
Removes tile snapping and adds suppression grenade range reduction. This is an extended version of the mod 'Non-tile-snapping grenades', you need to disable that mod to enable this mod. Removes tile snapping for grenades, recommended mod to be enabled alon...
Grenades Damage Falloff
Created by -bg-
Recreates how grenades work in Long War, where grenades deal only full damage at the center of the target, and slowly falls off in damage (and environment destruction) as it goes further away from the center, with 3 parameters to customize through INI: ful...
Show ability cooldown
Created by -bg-
Shows the ability full cooldown time instead of turns remaining to be available again, which is redundant to the number appearing below the ability icon. WARNING: As any XCOM 2 mods do, saving a game with a mod enabled will cause the save game only work if...
Mission Time Remaining
Created by -bg-
WOTC Version: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1125973633 Adds mission remaining times on the sites list at the bottom of the geoscape. Also displays scan time remaining in hours below a certain threshold. (Default is 48 hours, configu...
World Expansion Project: ADVENT
Created by Beacon
World Expansion Project: ADVENT Latest Update: 22/02/2016 - Added new ADVENT Landing Pad for the CityCentre The first release of the World Expansion Project, 'WEP: Advent' adds a number of new ADVENT map PCPs and Parcels to the XCOM 2 map generation pool, ...
More Squad Size Upgrades - WotC
Created by BlueRaja
Adds two new upgrades, 'Squad Size III' and 'Squad Size IV', allowing you to bring up to 8 soldiers per fight when fully upgraded. UPDATED TO SUPPORT WAR OF THE CHOSEN! For a version that doesn't require War of the Chosen, see here Now supports Robojumper'...
Starting Staff - WotC + Vanilla
Created by BlueRaja
Start the game with 1 Scientist and 1 Engineer Works with both the base game and War of the Chosen (the launcher will show a warning icon, it can be ignored) Download Mod Config Menu to adjust the number of starting scientists/engineers. ------------------...
No Startup Movies
Created by BlueRaja
THIS MOD NO LONGER WORKS! and there is no way for me to fix it. Please run the game with the -nostartupmovies parameter instead (in Steam, right-click XCom 2 --> Properties --> Set Launch Options)...
Stop Wasting My Time - WotC
Created by BlueRaja
Speeds up the game by removing pointless pauses and other time-wasters. All changes are purely cosmetic. UPDATED TO SUPPORT WAR OF THE CHOSEN! For a version that doesn't require War of the Chosen, see here Combat changes: Removed 1-2 second pause after: Sh...
Experimental Item Unlock
Created by Chickenboy
This mod unlocks items that are created in the proving grounds via experimental projects. They cost an elerium core and a small amount of supplies, both of which can be adjusted in the config file, located in XComUnlockableCosts. This can be found in XCOM ...
Accurate Soldier XP [Not currently supported]
Created by Erratic
At this point I am not playing XCOM 2 and don't have any intention to return in the short time. I believe the mod works with the base game, however any sort of compatability with other mods is not tested. This mod is designed give you an accurate of idea o...
More Random Backstories
Created by Gaming Geek
(edit 7-18-18) Ok people. It's clear that my muse has long given up the ghost for this. As such, I am flat out saying it's not getting updated. This isn't a bad thing, I've seen that other people added their own mods expanding this list, and that it still ...
Elerium Grounds
Created by Janah
A mod to try and alleviate the mid to late game Elerium Core shortage, it allows crafting of Elerium Cores in the Proving Grounds once Elerium has been researched, as well as allowing upgrading of Spider Suits and EXO suits to their Powered Armor equivilan...
Armor Pierce for Sword And Sniper Rifle
Created by GiraffeAndAHalf
Armor Pierce for Sniper Rifle And Sword Adds a small amount of armor piercing to sniper rifles and swords, with higher tier weapons having more. Sword: +0/+1/+2 armor pierce Sniper: +1/+2/+3 armor pierce Note that this is ~not~ the same as shredding armor,...
Its Just A Scratch
Created by Kelnor
Prevents Infirmary time unless your soldier's health falls below their Base Health. Examples: Soldier has 10 health and 100 total health. If at any point during the mission, your health drops below 10 health, you will get infirmary time = to that lowest he...
Instant Avenger Menus
Created by Ketchi
Makes all transitions in the Avenger instant + other time savers. Creates a much smoother experience, particularly on lower framerates. Changes: All transitions between rooms on the Avengers are now instant Hologlobe dissolve animation has been removed Dra...
Finite Armory
Created by Kvalyr
================================ Finite Armory for XCOM2 by Kvalyr Copyright (c) 2016 All Rights Reserved ================ This mod makes it so that only starting items (Conventional Weapons, Kevlar Armor, Frag Grenades) are infinite. Higher tiers of armor...
Long War SMG Pack
Created by Pavonis Interactive
By Pavonis Interactive http://www.pavonisinteractive.com Adds three new submachine gun-type weapons to the game, one per tech level, for the XCOM side. They offer bonus mobility, concealment and close-range accuracy, at a penalty to damage and long-range a...
Long War Alien Pack
Created by Pavonis Interactive
By Pavonis Interactive http://www.pavonisinteractive.com This mod adds a series of new enemies to XCOM 2. It is an update to the Muton Centurion pack and replaces it entirely. It includes: * Muton Centurion, a Muton leader with the ability to inspire its a...
Expanded Callsigns and Nicknames
Created by Lyrae
This mod adds over 800 carefully curated new entries to the pools used to generate callsigns for your XCOM operatives when they reach the rank of Sergeant or above. One of my favourite parts of XCOM has always been the procedural storytelling and this mod ...
XCOM 2 Siege
Created by Malidictus
This mod makes basic ini file tweaks to cover defence values, Overwatch shot penalties and the AI's sense of self-preservation. The changes include: Low cover now offers 30 defence (up from 20). High cover now offers 50 defence (up from 40). High ground no...
Fewer Weak Continent Bonuses V2: Electric Boogaloo
Created by Nanostrike
Disables weaksauce Continent Bonuses. I was sick of getting "Recruits cost less", "+5 Avenger Power", or "+33% Supplies on things sold to the Black Market" when I'd MUCH rather work towards additional Upgrade slots, faster research, more supplies, or even ...
Numeric Health Display
Created by Peewi
This mod is for the XCOM 2 base game. A version for War of the Chosen is also available. As seen in the Firaxis mod roundup This removes the standard health bars and shows health, armor and Shieldbearer shields with numbers. The health display does not inc...
Additional Dark Events
Created by RealityMachina
Latest UpdateAvenger Watch no longer spawns UFOs that will always intercept the Avenger, just ones that have a chance of doing so. Also fixed UFOs spawning from actions not meant to trigger it, like detecting missions in LW2. NOTE: Requires a new game for ...
Patrol Training
Created by RealityMachina
Your experienced troops can now help your freshly trained squaddies reach new heights without needing to go into combat. A version compatible with the Officer Pack can be found here. LATEST UPDATE: Removed redundant template edit. Added mod achievement sys...
AWC & Psi Lab Scientist Requirements
Created by RealityMachina
Replaces the engineer slots in those rooms with scientist ones. Now those people are useful for more than just making your research go faster! Reworked to use the added functionality of OnPostTemplatesCreated so screen listeners are no longer necessary. Co...
Dynamic Stats Development
Created by Rivva
ABOUT This mod adds a dynamic soldier stats development on the battlefield a la Jagged Alliance (and probably many other games like that). By performing actions during missions your soldiers improve their stats - after all it's like a real training for the...
Advanced Modular Weapons
Created by S.Flo
Ever wondered why you could miss out on a weapon upgrade slot depending on your regional bonuses? Well wonder no longer! Advanced Modular Weapons adds a new project to the Proving Grounds that unlocks an additional upgrade slot for all of your soldier's pr...
Instant Geoscape Entry
Created by SPascareli
Avoid the Geoescape "fade-in" and "fade-out" animations. THIS MOD APPARENTLY DOESN'T WORK ANYMORE WITH WHATEVER NEW UPDATE THE GAME MADE. NOTE: Unfortunately avoiding the "fade-out" animation when exiting the geoscape makes the game UI freak out, so until ...
Remove Aim Assists
Created by Sectoidfodder
On all difficulties except Legend, the game uses hidden aim modifiers not shown in-game. This mod removes all of the above, so the hit chances you see in-game are what you actually get. Hidden bonuses include: > Added hit chance for Xcom after consecutive ...
Start With Flashbang And Smoke Grenade
Created by test447
Annoyed that you have to build smokes and flashbangs? Well this mod starts XCom out with an infinite supply of both! This mod does work retroactively: loading it on a game that did not previously have it enabled will allow that game to have infinite flashb...
Laboratory Reworked (Not compatible with WotC)
Created by LuceVentress
Adds 3rd and 4th slot for Laboratory. Both slots have to be upgraded first, each costing 50 more supplies then the one before. Each has 3 power and 40 supplies upkeep. As with other mods, save before enabling, because you cannot disable it afterwards. Curr...
True Concealment
Created by FZeroRacer
*README* Hey everyone, I wanted to thank you for supporting my mod! I was surprised at how popular it became, far past even my wildest dreams. I wish I could've made more changes or updates to my mod but shortly after my last release I ended up getting a f...
Progressive Armor Options
Created by The PM
Progressive Armor Options - No longer lose the ability to have the look of kevlar or pred armor when progressing to the tier 2 and tier 3 armors. The main advantage of this mod over one that overrides the class filter is that there are specific armor looks...
Retroactive Upgrades
Created by Tsybil
*** Note Oct 2018 *** Came across this mod which should work for weapons for WOTC. WOTC: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1261939709 TLP: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1535617521 *** Note June 2017 *** So this...
Hacking Rebalanced
Created by Vooyek
An attempt to make hacking a little more enjoyable. During my playthrough i felt like my Colonel specialist with Gremlin III and skulljack wasn't that good at hacking (or rather tier 2 hacks had such low chances it wasn't worth trying), either due to huge ...
Squad Conceal
Created by Wayne
Conceals the squad if you see no visible enemies at the beginning of your turn. The configuration file is located at steamapps\workshop\content\268500\623155292\Config. You can configure the concealment mode in 3 ways: Squad, Individual, and None. (default...
qUIck_RCP
Created by Zyxpsilon
Hi XCom-2 fans... MOD-ID TAG = #630404126 DESCRIPTION = Colorizing Classes, Ranks and if needed -- Perk Icons or other related HUD elements. SUMMARY = This mod belongs to a modular set of HUD enhancements which will offer you various types of UI assets. I'...
Tkyl's Save Scum
Created by Tkyl
Reseed the RNG with a random number upon loading mission. This mod will reseed the game's RNG upon loading a tactical mission and is done automatically. You can also turn off this functionality at any time by modifying the config variable "m_bEnableSaveScu...
Restart Mission
Created by Tkyl
Allows you to restart the mission in every mission, not just the first. -To enable restarts in ironman mode (i.e. Bronzeman) modify the value 'm_bEnableBronzeman' found in "SteamApps\workshop\content\268500\618681066\Config\XComRestartMission.ini to 'true'...
Quick Unequip
Created by Sirbloke
Allows you to quickly unequip upgraded weapons, armors and items from soldiers in the barracks and in the current squad. Replaces the Make Utility Items Available and Make Armor Available buttons on the pre-mission screen with Unequip Barracks and Unequip ...
Improved Camera
Created by Sirbloke
While using other camera mods that allow you to turn by 45 degrees I noticed that the camera would not line up correctly with the tiles, so I've created my own. This mod allows you to turn the camera by 45 degrees and correctly aligns the camera to 45 degr...
ArmorVariety
Created by davea
This mod allows you to combine any armor pieces in the game, including civilian outfits. These pieces are only available in the soldier customization screen, so soldiers will never start with any of these. This mod does not add any armor pieces, but there ...
Advanced Training Regimen
Created by idonotlikepeas
The Advanced Training Regimen mod allows your rookies to quickly catch up with your main squad. The mod adds a series of projects to the Guerilla Training School which unlock based on your highest soldier rank. Each project adds a additional rank to a sold...
Additional Proving Ground Engineer
Created by lyravega
WoTC Version adapted by ADVENT Engineer Vanilla version not tested with DLC / Does not work with WotC Upgrade the Proving Ground facility and add an additional Engineer to further increase the manufacturing speed. The upgrade costs some supply, and require...
Deadshot Ignores Dodge
Created by GrimyBunyip
This mod buffs Deadshot to prevent enemies from dodging sharpshooter shots. My goal is to buff the GTS perks to be more in line with Hunter's Instinct with Shotguns, Since that is pretty powerful. This also provides a counter with dodge and a unique role f...
Hunters Instinct for Swords
Created by GrimyBunyip
Allows Hunters Instinct to affect swords. Swords will NOT receive a damage bonus against unflankable enemies, such as Archons, Sectopods, Gatekeepers, etc. Swords will still receive the hunter's instinct bonus when slashing over cover. fixes a bug where hu...
Worsen Free Alien Move (old, abandoned)
Created by surray
NOTE: This mod is not being maintained any more. It may or may not work with the latest version of XCom 2, I have no idea. This mod aims to make the AI take less advantageous moves when they are surprised by your forces on your turn while not concealed. In...
More Maps Pack [Non WOTC]
Created by tdDaz
Wrath Of The Chosen Note : I recommend disabling MMP until I have rebuilt the mod for Wotc. It may work (I haven't tried it yet) as it's a very compatible mod (no code additions or changes) but i'd hate to be responsible for bugs or serious issues in your ...
Free Reload
Created by tjnome
Description: Free Reload focus on giving the user information clean and simple indicator if the soldiers have a free reload and how many free reloads. PATREON: If you would like to support me in doing this as a part time job. Please pledge to my Patreon. Y...
Evac All
Created by tracktwo
*** WotC note *** This version of Evac All is for the original XCOM2 only. For War of the Chosen support please use this updated mod: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1126395106 *** WotC note *** This mod adds an "Evac All" ability to ...
Quiet Bradford
Created by tracktwo
*** WotC note *** This is the only one of my mods that I am likely not going to be updating for WotC if it is indeed broken by the expansion. I won't be able to confirm for sure until after it releases, but I have heard that the Bradford notifications will...
Upgrade Reminder [XCOM2 Vanilla & WotC]
Created by tracktwo
Adds icons to soldiers in the squad loadout screen if there are available weapon or PCS upgrades and that soldier has available slots for these items. I am a bear of very little brain and usually forget to actually use the stuff I find on missions. If you ...
Chooseable AWC Perks
Created by tyblaidd
Allows the choice of AWC perks, with configuration: Note: Comes with pre-included AWC retroactivity patch CONFIGURATION: choose perk from: ALL PERKS, CROSS CLASS PERKS(with or without perks from own tree) with either ALL or a RANDOM SELECTION of the above ...
Additional PCS
Created by tyblaidd
Readds the Psionic PCS, and adds a new Hacking PCS CONFIGURATION: Drop rates, Blackmarket Chances, Skillbonuses are all configureable via the XComGameCore / XComGameData files in the mods installation. KNOWN ISSUES: The hacking PCS doesn't have an icon in ...
Second Wave Reborn
Created by EladDv
The Beloved XCom:EU/EW Second Wave options are back! Now adapted for the new XCom, they will make your games much more unique. (NO UI) This is the UI Free version made for compatibility, for UI final version go to: https://gtm.steamproxy.vip/sharedfiles/fi...
Better Tactical Zoom Out
Created by Nashable
Legacy XCom 2 Edition. If you're looking for the War of the Chosen edition then go here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1128430976 This Addon is a .ini tweak to increase the zoom height on the tactical map. Allowing you to see more o...
Stabilize Me!
Created by Sgt. Nutcracker
Last updated 2016-10-13 Description Soldiers gain the ability to Stabilize any other soldier that is bleeding out and happens to be carrying a medikit. In other words: use the wounded soldier's own Medikit to patch him up. No more bleeding out deaths for y...
Cost Based Ability Colors
Created by infectedm
WOTC port by shiremct: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1289686596 If you sometimes simply forget to use single-AP abilities like aid protocol, quickdraw or reload before shooting, this mod is for you. It changes the default ability i...
Blackmarket Usage
Created by 🥓dave
This mod is working fine in WotC! Displays possible usage of items on the blackmarket sell screen. No more wondering whether you still need Advent Trooper Corpses. Data is gathered dynamically, so modded items, costs etc should show up as well. This is com...
SWR Full Crew Avenger
Created by Mertius
Second Wave Remastered: Full Crew Avenger (Updated V.2.1) Ever notice that the Avenger doesn't seem to have as much crew walking the halls as before? Well, now you can have back your Avenger teeming with Activity! ***Notes***While this works with WotC, a W...
Human Creativity Mod
Created by jbrandyman
Most Recent Update: Added GTS Ability and Modified Ability Ability for Barrel Extension changed: Basic Barrel Extension: +2 aim, +1/6 squadsight aim, -2 mobility, +5 crit Advanced Barrel Extension: +4 aim, +1/3 squadsight aim, -2 mobility, +10 crit Superio...
Start Your Own Missions
Created by RealityMachina
NOTE: Additions made post-installation won't retroactively be added into campaigns. LATEST UPDATE: Slower rate of increase in the time required to repeat completed operations, Rescue Operation requirements have been nerfed. Adds in repeatable research "tec...
One AP Sword
Created by -bg-
WOTC Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1630925505 Tweaks Ranger's sword slice ability such that they allow a move only action if you melee an enemy within blue move range, melee-ing enemies in yellow move range still costs 2 A...
Tactical Kill Counter
Created by GrimyBunyip
Feature Displays a unit's kill count and kills required to level up in the tactical HUD. Overrides UITacticalHUD_SoldierInfo Options SUBTRACT_ASSISTS = true will reduce required number of kills with kill-assists SUBTRACT_ASSISTS = false will increase a sol...
Title Menu Continue Button
Created by tendays
'CONTINUE' button to automatically load latest save. Because all of modern games has it. Save extra few seconds and immediately continue playing. Any in-game language supported. Unfortunately, it would conflict with any changing title menu mod (if any exis...
Grimy's Loot Mod
Created by GrimyBunyip
This mod adds Diablo Style Loot to the game. Lockboxes are opened with research. Lockboxes contain weapons already filled with randomized upgrades. Higher tier lockboxes won't appear until later into the game. Includes 96 new upgrades for primary weapons 8...
Long War Toolbox
Created by Pavonis Interactive
By Pavonis Interactive http://www.pavonisinteractive.com A set of extensions and configurable options for XCom 2, including: * Fully supported squads of up to 12 soldiers * Not Created Equally (Randomized initial stats) * Hidden Potential (Randomized level...
Linked collections (3)
Suppressing Fire!
Contains 6 items
Second Wave Remastered
Contains 12 items
Spectrum Split Mods
Contains 3 items
In 1 collection by -=Kwissy=-
(Classified Collections) Quality Mods - XCOM2
4 items