Qbeh-1: The Atlas Cube

Qbeh-1: The Atlas Cube

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World 7 Level 4 Unofficial
   
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8 Jan, 2016 @ 4:02pm
11 Jan, 2016 @ 1:43pm
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World 7 Level 4 Unofficial

Description
Version 1.5
This is an unusual level which breaks some of my level building rules! It is called Afterlife, and it employs a new skill. Hint: Try to play the whole level without resetting.

There is a secret area. Please let me know if you find any game breaking shortcuts.

Here are links to some of my other levels:
World 7 Level 1: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=531049290&searchtext=

World 7 Level 2: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=535004831&searchtext=

World 7 Level 3: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=540596650&searchtext=

World 7 Level 4: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=596323829

World 7 Level 5: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=604414476

World 7 Level 6: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=624762898

World 8 Level 1: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=848330201

Church Ruins: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=674126399
10 Comments
Happiest Man Alive 14 Aug, 2018 @ 1:15pm 
Pweh, wow! In a way it's the easiest while being the hardest level of world 7. It took me hours to figure it out. Simply put: Level design at its very best! Thanks a lot for it. In my opinion world 7 is clearly the best of the entire game, because it is the most diversified.

Secret area:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1478355279
Mrs Ellie  [author] 8 Jun, 2016 @ 4:27pm 
Thanks, Mariah! :) Good levels are all about teaching the player skills. Glad you are enjoying them!
Mariah5861 8 Jun, 2016 @ 11:14am 
I am still learning new skills throughout your maps Mrs. Ellie. Thank you for your hard work, and the many hours you have dedicated to this great game!
Limboh 11 Jan, 2016 @ 9:58am 
Super interesting level, the concept clicked as soon as I got killed the first time.

I found a pretty big skip though, but I don't think it's a big deal as it's not something you can figure out. I stumbled upon it by accident.
https://www.youtube.com/watch?v=3id_XfOf90c
Mrs Ellie  [author] 9 Jan, 2016 @ 1:03pm 
And the secret area is the room with the glowing pyramid .
Mrs Ellie  [author] 9 Jan, 2016 @ 1:02pm 
Thank you everyone for your comments and suggestions! I made some important changes which should help a lot, including removing one overachieving save stone. I also added more game play. I really appreciate the feedback! :)
gabbadelic 9 Jan, 2016 @ 10:32am 
Your very original use of checkpoints forced me to forego my survival instincts! Great fun!!
G. S. 9 Jan, 2016 @ 9:07am 
Part 2 of my comment Another weird thing is that you have to return to the last checkpoint to enter that tiny room I was talking about. It makes sense and it´s original, but I didn´t realized it the first time (there´s no way to know that you´ll reappear at the other side of the glass wall when the checkpoint is activated) and I was wandering around that zone without knowing what to do (besides, the room with a glowing pyramid on its top makes this even more confusing because I didn´t know if I was taking the right path or not).

To sum up, I think it´s a very original concept but (I know it´s difficult with the editor´s limitations) it´ll be better if you could fix all that weird things and (I don´t know how) guide the player earlier by teaching him the possibility of using the reset-to-the last-checkpoint skill. I see there´s a lot of effort on this level and that´s a good sign!

By the way, the secret area was the one with that glowing pyramid?
G. S. 9 Jan, 2016 @ 9:07am 
I finished it. I think the main concept was very original but, sometimes, it became quite frustrating. The fact that you had to die to advance can create some undesired effects like being stuck inside a room with no way out because the saving system makes you leave some cubes after you (this happened the first time in the room near the hazard cubes when you have to use some red/purple cubes in order to place the green cube to reach the upper room where the last blue cube is located. This ocurred because I left by accident all the cubes after me and entered that tiny room with only green cubes when the saving-owl was activated).
wassh 8 Jan, 2016 @ 11:01pm