Crusader Kings III

Crusader Kings III

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Fate Of Byzantium
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3.183 MB
25 Oct @ 10:12am
29 Oct @ 3:42pm
4 Change Notes ( view )
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Fate Of Byzantium

Description
Fate Of Byzantium
This mod is functional however I am still assessing All Under Heaven's impact

Mod that aims to control Byzantium (and the Admin Government in general) following their post Roads to Power implementation.

With this mod Byzantium should be:
* a regional power that still poses a challenge to fight
* unable to expand so freely in all directions
* vulnerable to internal factions and invading realms

There are two mains parts to this mod:
* a new thematic struggle for Byzantium (can be disabled via game rules)
* nerfs/tweaks/fixes to Administrative governments

Key Details
* New Byzantine Struggle mechanic for the Byzantine region
* Economic changes to Byzantium, whilst still comparatively rich they no longer print money
* Populist factions no longer fight for the state faith, instead behaving like they do in other governments
* Reworked Governor Efficiency score, high scores will be more difficult to achieve
* Seljuk invasion event for pre-1178 starts, allowing Rum to pose an issue to Byzantium
* Admin governments for Asia (if you do not have All Under Heaven)

For the full change log please view the README[github.com] for this mod.

Disclaimer
This mod is an attempt to balance CK3's overpowered implementation of Byzantium via game mechanics. It is not trying to be a historically accurate portrayal of Byzantium.

Please remember this if you are planning on leaving comments.

Game Rules

See section in the README[github.com].

Known Issues
Struggle ending decisions disappear from struggle interface: Confirmed Issue[forum.paradoxplaza.com]

Data error in loc string 'game_concept_fate_of_byzantium_struggle' error logs: Not sure why its complaining here as it resolves the text without issue, can ignore for now

Recommended Mods
* Worthy Conquerors - prevent struggle participants from becoming conquerors and can remove Saladin's conqueror trait via a game rule
* Cultures Expanded - mod has been designed with this mod enabled

Compatibility
There are a bunch of overrides (populists, rum, governor efficiency, etc...) made by this mod. It is unlikely to cause any crashes with other mods that override these things but be aware you may get a different experience.

Localisation
I welcome any localisation mods. Please let me know if you make one, and I will add a link.

Chinese Localization Mod - thanks to 無壹
13 Comments
Darthiyan 4 hours ago 
Yoo why not make the East Roman hegemony be formed by default?
Additionally would open room for redoing the Balkans Empire titles.
Such as:
- Adding Grecia, holding all Greek kingdoms.
- Adding Bulgerian Empire holding kingdoms held by Bulgeria.
- Doing something with Yugoslav area such as making it part of the Bulgerian Empire, or Ilyria.
Point is much can be done if hegemonies are being used.
Bellyfish  [author] 6 hours ago 
Will continue to assess but doesn't seem like the treasury mechanic has caused any drastic change of behaviour.

Have added admin govs to asia (configurable by game rules) for those not using All Under Heaven

@Hate Juice - are you using All Under Heaven? If so I wouldn't expect this mod to affect the new governments. The changes to populist is coded to only happen to admin govs.

@nicedud1 - don't use that mod but if the name suggests what it does you can use this mod's game rule to disable its version of the seljuk invasion
Mattia von Sigmund 7 hours ago 
Hi! I sent you a friend request, I'd like to talk about your mod, it seems very good and what I tried to somewhat achieve with a mod i tried to develop (but that i never finished) and i'd like to talk about the mechanics i managed to create, if you're up to it I woudnt mind to allow you to merge what i creatd with your mod! Please write me whenever you're free :)
nicedud1 16 hours ago 
combatible with historical conquerors?
Hate Juice 22 hours ago 
This really does break China in a non-intended way, in the first 20 years there was giant populist faction that left Tang with like 20 counties
Bellyfish  [author] 28 Oct @ 3:57pm 
Updated for AuH free patch (don't own the DLC).

Will need some time to investigate how the treasury mechanic affects Byzantium. Initial impression is that they seem a lot wealthier and therefore can field a larger army.
Альфа 1918 28 Oct @ 6:00am 
Will you be working on implementing Byzantine meritocracy?
Bellyfish  [author] 28 Oct @ 2:35am 
@Kousei - was awkward timing indeed, will be checking compatibility with the new patch. From the dev diaries I don't think there will be an issue but you never know

@Kekirumania - not familiar with that mod but it from the screenshot it looks like its doing similar things (with Seljuk Rum). I'd recommend using the game rule from this mod to disable the Seljuk Invasion and let the other mod handle it.
Kekirumania 27 Oct @ 6:40pm 
Question, is compatible with muslim enchantements? Because of the Seljuk invasion
Kousei 27 Oct @ 12:47am 
This looks awesome, hope the changes to admin government with all under heaven doesn't cause too much trouble for this