Crusader Kings III

Crusader Kings III

Fate Of Byzantium
17 Comments
Mattia von Sigmund 7 hours ago 
@Bellyfish Could you kindly accept my friend request? I would really love to give you some suggesions and it would be best if I could text with you so that I may also give you some material regarding byzantium I have worked on, if you don't want to, please add me at least on discord, my username is mattiavonsigmund
Thanks!
PS: Adding western anatolian coast to Byzantine Empire would look better and more historical
Bellyfish  [author] 12 hours ago 
Update: removed the 200% MMA maintenance increase for Admin govs introduced by the patch. Levy sizes for Admin realms was much higher after the patch so these have been reduced.

@Darthiyan - possibly, tho that will clash with the current Roman hegemony (it already splits up Byzantium into separate Kingdoms).
@✠ 𝓓𝓡𝓐𝓖𝓞 ✠- this mod was developed alongside Cultures Expanded last patch. Once Cultures Expanded is updated I'll make sure its compatible with this mod. In the meantime this mod works fine without it
I see culture expanded mod is recommended with this one, but is the culture expanded even compatible with the newest patch?
Darthiyan 29 Oct @ 5:59pm 
Yoo why not make the East Roman hegemony be formed by default?
Additionally would open room for redoing the Balkans Empire titles.
Such as:
- Adding Grecia, holding all Greek kingdoms.
- Adding Bulgerian Empire holding kingdoms held by Bulgeria.
- Doing something with Yugoslav area such as making it part of the Bulgerian Empire, or Ilyria.
Point is much can be done if hegemonies are being used.
Bellyfish  [author] 29 Oct @ 3:54pm 
Will continue to assess but doesn't seem like the treasury mechanic has caused any drastic change of behaviour.

Have added admin govs to asia (configurable by game rules) for those not using All Under Heaven

@Hate Juice - are you using All Under Heaven? If so I wouldn't expect this mod to affect the new governments. The changes to populist is coded to only happen to admin govs.

@nicedud1 - don't use that mod but if the name suggests what it does you can use this mod's game rule to disable its version of the seljuk invasion
Mattia von Sigmund 29 Oct @ 3:11pm 
Hi! I sent you a friend request, I'd like to talk about your mod, it seems very good and what I tried to somewhat achieve with a mod i tried to develop (but that i never finished) and i'd like to talk about the mechanics i managed to create, if you're up to it I woudnt mind to allow you to merge what i creatd with your mod! Please write me whenever you're free :)
nicedud1 29 Oct @ 5:47am 
combatible with historical conquerors?
Hate Juice 29 Oct @ 12:12am 
This really does break China in a non-intended way, in the first 20 years there was giant populist faction that left Tang with like 20 counties
Bellyfish  [author] 28 Oct @ 3:57pm 
Updated for AuH free patch (don't own the DLC).

Will need some time to investigate how the treasury mechanic affects Byzantium. Initial impression is that they seem a lot wealthier and therefore can field a larger army.
Альфа 1918 28 Oct @ 6:00am 
Will you be working on implementing Byzantine meritocracy?
Bellyfish  [author] 28 Oct @ 2:35am 
@Kousei - was awkward timing indeed, will be checking compatibility with the new patch. From the dev diaries I don't think there will be an issue but you never know

@Kekirumania - not familiar with that mod but it from the screenshot it looks like its doing similar things (with Seljuk Rum). I'd recommend using the game rule from this mod to disable the Seljuk Invasion and let the other mod handle it.
Kekirumania 27 Oct @ 6:40pm 
Question, is compatible with muslim enchantements? Because of the Seljuk invasion
Kousei 27 Oct @ 12:47am 
This looks awesome, hope the changes to admin government with all under heaven doesn't cause too much trouble for this
Bellyfish  [author] 26 Oct @ 9:30am 
@無壹 - thanks! link added

@shay - the main change a player would feel is owning Byzantium no longer gives you free money so they won't be able to build a bunch of cataphracts and roll over the AI quite as easily. I'd still expect a player familiar with Admin Gov to dominate the Empire
shay 26 Oct @ 3:00am 
Very interesting mod, might be too constraining for the player, but would prevent Byzantine Empire blobbing. I'll definitely try it, but since new update drops in 2 days not sure when I have the opportunity, because I guess none of the mods are going to work anyway 😉 Maybe I'll roll back game version, we'll see, but it's going to be a mess for some time.
無壹 25 Oct @ 10:02pm 
@Bellyfish Greeting Bellyfish! I have finished translation for you:steamhappy:

Here's my translation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3090564070