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Not to say that yours isn't great too! This definitely sounds a whole lot better than the vanilla system for sure! Can't wait to give it a try!
In the base game, calling for aid has a hard cap, sending only a few soldiers regardless of the threat size, while allies that arrive automatically are based on your colony's wealth. This mod's goodwill call-in uses dynamic strength; the stronger the enemies on your map, the more help you receive. Against a 10,000-point raid, even with the strength modifier set to its minimum (-50%), the reinforcements will still be slightly powerful than what vanilla would provide.
The Support Points system, if you want an experience closer to vanilla, just set its slider to -50% or don't use it. As an entirely new reinforcement option, it's inherently unbalanced. But at this lowest setting, even the highest-tier call-in won't be powerful enough to defeat a 10,000-point raid on its own.
I want the overall effectiveness as close as possible but the overhauled system mechanics