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But really just an idea don’t be under pressure.
Separate options for tech levels
eg:
Tribals arrive on foot from the edge and significantly later (customisable)
Spacers drops almost instantly at directed location
Not just for fluff but makes having multiple allies more valuable, a tiny bit of tactical and strategic depth and potentially adds some challenge.
I think with a little bit of creativity that could be valuable in offensive manner too, like kind of managing who attacks who, when and where
“No, maybe in future”
Almost instantly adds a bunch of cool stuff
Thank you :3
1.New Customization Settings Added:
•Goodwill Cost Percentage: Control how much goodwill is spent when calling for aid.
•Aid Scatter Radius: Adjust how spread out your reinforcements are when they land.
•Delayed Aid: Enable a time delay between calling for reinforcements and their arrival.
•Support Points Gain Rate: Modify the amount of support points you earn from kills.
2.New "Dismiss Reinforcements" Feature Added:
For the cost of 10 goodwill, you can now instantly send away all of an ally's forces from the current map.
更新:
1.新的配置选项:
•好感度消耗比例: 字面意思
•援军落点半径: 控制不同波次空投舱的落点扩散,越大越有利于开阔地形展开阵线
•延迟支援: 允许在设置中让友军延迟一段时间到来
•支援点数获取比例: 字面意思
2.新机制-遣散:
花费10好感度,说服你的好兄弟回家(让对应派系的援军回家)
You are right.
Any chance for an option for reinforcement delay instead of instant drop pods?
Not to say that yours isn't great too! This definitely sounds a whole lot better than the vanilla system for sure! Can't wait to give it a try!
In the base game, calling for aid has a hard cap, sending only a few soldiers regardless of the threat size, while allies that arrive automatically are based on your colony's wealth. This mod's goodwill call-in uses dynamic strength; the stronger the enemies on your map, the more help you receive. Against a 10,000-point raid, even with the strength modifier set to its minimum (-50%), the reinforcements will still be slightly powerful than what vanilla would provide.
The Support Points system, if you want an experience closer to vanilla, just set its slider to -50% or don't use it. As an entirely new reinforcement option, it's inherently unbalanced. But at this lowest setting, even the highest-tier call-in won't be powerful enough to defeat a 10,000-point raid on its own.
I want the overall effectiveness as close as possible but the overhauled system mechanics