RimWorld

RimWorld

Just Help For Me
70 Comments
Eclipse 2 minutes ago 
Another idea
But really just an idea don’t be under pressure.

Separate options for tech levels

eg:

Tribals arrive on foot from the edge and significantly later (customisable)

Spacers drops almost instantly at directed location

Not just for fluff but makes having multiple allies more valuable, a tiny bit of tactical and strategic depth and potentially adds some challenge.

I think with a little bit of creativity that could be valuable in offensive manner too, like kind of managing who attacks who, when and where
Eclipse 11 minutes ago 
Lol
“No, maybe in future”
Almost instantly adds a bunch of cool stuff

Thank you :3
CNEIO  [author] 59 minutes ago 
Update:
1.New Customization Settings Added:
•Goodwill Cost Percentage: Control how much goodwill is spent when calling for aid.
•Aid Scatter Radius: Adjust how spread out your reinforcements are when they land.
•Delayed Aid: Enable a time delay between calling for reinforcements and their arrival.
•Support Points Gain Rate: Modify the amount of support points you earn from kills.
2.New "Dismiss Reinforcements" Feature Added:
For the cost of 10 goodwill, you can now instantly send away all of an ally's forces from the current map.
更新:
1.新的配置选项:
•好感度消耗比例: 字面意思
•援军落点半径: 控制不同波次空投舱的落点扩散,越大越有利于开阔地形展开阵线
•延迟支援: 允许在设置中让友军延迟一段时间到来
•支援点数获取比例: 字面意思
2.新机制-遣散:
花费10好感度,说服你的好兄弟回家(让对应派系的援军回家)
冷面狂怒 1 hour ago 
卧槽牛逼
Eclipse 2 hours ago 
Ok thank you for your time and mod.
You are right.
Any chance for an option for reinforcement delay instead of instant drop pods?
CNEIO  [author] 3 hours ago 
@Eclipse No, the cost is not affected. Making it dynamic would complicate the calculations, and fundamentally, it would still be impossible to balance. When you're facing a sufficiently difficult threat, an option that instantly summons allies strong enough to draw the attention of over 30% of the enemy forces would be worth it even if it cost 100 goodwill on the spot. After all, the goodwill always becomes cheap once you have unlocked drop pod
Eclipse 7 hours ago 
@Babaloo321 vfe pirates has similar mercenary mechanic
Eclipse 7 hours ago 
If reinforcement scales based on a threat, does goodwill cost scale too?
Babaloo321 8 hours ago 
It would be really cool to have a mod that changes the default vanilla raid mechanics to work similarly to the Royalty DLC Empire faction reinforcement permit, where troops arrive at your colony and you can directly control them, but you also need to manage their needs.

Not to say that yours isn't great too! This definitely sounds a whole lot better than the vanilla system for sure! Can't wait to give it a try!
Terry the mushroom 8 hours ago 
okina matara moment
CNEIO  [author] 14 hours ago 
@Eclipse The answer is: even at the lowest strength settings, it won't be truly "vanilla-like." The reinforcements you call with this mod will always be stronger than their vanilla counterparts.
In the base game, calling for aid has a hard cap, sending only a few soldiers regardless of the threat size, while allies that arrive automatically are based on your colony's wealth. This mod's goodwill call-in uses dynamic strength; the stronger the enemies on your map, the more help you receive. Against a 10,000-point raid, even with the strength modifier set to its minimum (-50%), the reinforcements will still be slightly powerful than what vanilla would provide.
The Support Points system, if you want an experience closer to vanilla, just set its slider to -50% or don't use it. As an entirely new reinforcement option, it's inherently unbalanced. But at this lowest setting, even the highest-tier call-in won't be powerful enough to defeat a 10,000-point raid on its own.
Eclipse 14 hours ago 
I know that there are settings but how close to vanilla balance is the default ratio of goodwill/strength/cooldown?

I want the overall effectiveness as close as possible but the overhauled system mechanics
红温哈基米羞辱了哈绮罗的战术并把她比喻为哈气圆头耄耋:都几把哥们儿,你玩得好行不行(心情-3)
izuzin 15 hours ago 
SEND DUDES! :mhfury:
2141492884 15 hours ago 
你说这扯不扯:steamthumbsup:
都几把哥们:steamthumbsup:
令大右占丈育 17 hours ago 
都几把哥们:steamthumbsup:
Genz-oay 17 hours ago 
太性情了
泠珞 17 hours ago 
都寄吧哥们,那还说啥呢
JokerHat 18 hours ago 
太性情了哥们,那还说啥,我把基地小人全给丢过来了
贾小宝 19 hours ago 
都哥们了,你才是真正的环世界殖民地总督,o7
佐薙圣 19 hours ago 
都叫哥们了那还说啥了,据点给你了
ReAgain0 19 hours ago 
好用爱用
东方彩虹🌈 23 hours ago 
真几把好用噶
Krankus Wrexus 23 hours ago 
Thank you for the english
鱼香肉丝 11 Oct @ 11:20pm 
哥们的mod都太对了,多来点(
我永远喜欢大莱莱 11 Oct @ 11:07pm 
CE?:steamthumbsup:
Planetarium-VK 11 Oct @ 10:28pm 
为了支援哥们不惜散财也要支援过来的部落哥们是人中之鉴:steamthumbsup:(赞赏)
chocolatedumpling 11 Oct @ 10:26pm 
哎呀太性情了,都几把哥们,那还说啥了,支援给你派过来了
烈永周 11 Oct @ 9:10pm 
太性情了
奥拉西斯的地雷 11 Oct @ 8:49pm 
为了支援哥们而重金去借城镇派系的空投舱的部落老哥是鉴
CNEIO  [author] 11 Oct @ 8:34pm 
@thomasannq 这里指的是支援点数:呼叫的盟友强度点数。仅从数值上看,越高等级的选项的兑换比例越低,比如1级是1:0.8,3级是1:0.66。唯一的优势在于有冷却的前提下,一次叫更多人会更能打
thomasannq 11 Oct @ 8:30pm 
你好作者,介绍里说“越高等级的支援性价比越低”,从后文看,应该是性价比越高吧
CNEIO  [author] 11 Oct @ 8:06pm 
@玭 那样的话Mod就不够轻量化了)
CNEIO  [author] 11 Oct @ 8:06pm 
@非洲难民 能。但你得把设置里的多波次关了,不然盟友分3波次,每次来20人肯定不会被压缩
1613724813 11 Oct @ 7:56pm 
都哥们
非洲难民 11 Oct @ 7:53pm 
兄啊,打了压缩袭击精英化袭击的情况下,你这支援点数和袭击强度计算能响应这个变化吗
11 Oct @ 7:45pm 
能不能试试做支援盟友的任务来获取支援点数?
懒惰的萨卡班甲鱼 11 Oct @ 7:40pm 
哥们好:Dave_thumb2:
Rat=ninja 11 Oct @ 6:43pm 
太性情了
DXQ 11 Oct @ 6:42pm 
你都叫哥们了我还能说啥,我整个派系过去不就完了
CNEIO  [author] 11 Oct @ 6:07pm 
@落华似星 基本就两种可能:1.好感度支援,但是敌人因为各种原因没被检测到(比如还在空投里),这时候就会来空气;2.也是好感度支援,你呼叫的援军每一个人的combat power都巨高无比比如人均原版的几十倍,这时候你地图总威胁不够也会派空气,很多其他mod出兵就一两个也是这原因
一个兴趣使然的龙裔 11 Oct @ 5:21pm 
都几把哥们
落华似星 11 Oct @ 3:43pm 
问一下,有人有选落点后不出援军的情况吗,也没出红字
同构真理 11 Oct @ 12:16pm 
all j8 bro
тетеря, блин 11 Oct @ 10:00am 
It would be fair to let you allies to ask you for an immediate help likewise or else your reputation will get hurt.
CeasartheUndead 11 Oct @ 9:00am 
fun in-game fact if you use permits "call trooper squad" it count as military aid and put the request on coldown.
Lord·of·罪罰 11 Oct @ 8:54am 
都是哥们:steamthumbsup:
名字有时候并不重要 11 Oct @ 8:44am 
都哥们
1971537195 11 Oct @ 8:24am 
这个作者真牛逼