RimWorld

RimWorld

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VGE-Quality Is More Effective
   
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Mod, 1.6
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5 Oct @ 3:37am
8 Oct @ 10:56pm
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VGE-Quality Is More Effective

In 1 collection by CNEIO
CNEIO's Mods
7 items
Description
Have you played Vanilla Genetics Expanded?
We all know the drill with this mod: long breeding cycles, high maintenance, massive buildings... But in the end, you get a powerful hybrid animal that gives you a real sense of accomplishment...


But those were the old days. After a few updates, most of VGE's animals just aren't as powerful as they used to be.
And in today's modded environment, it's more likely to go like this:
You spend 2 years gathering enough genes and genoframes from various events and finally create a Legendary Paragon Thrumbo.

Then it gets obliterated into a fine red mist by a super-mechanoid from a new mod, leaving not even a corpse behind.

While that might be a bit of an exaggeration—most mods can't instantly kill a legendary Paragon Thrumbo whose heart alone has 200+ HP—the fact remains: they just aren't as "worth it" anymore.

You can't expect this creature of flesh and blood to do much for you.

Its combat effectiveness is likely lower than a colonist decked out in full bionics and psylinks. When it comes to tanking damage, Biotech mechanoids are leagues better, and they can be resurrected at will, unlike organic creatures that need to heal slowly and consume vast amounts of medicine.

And the cost? It's just embarrassing. A Mechanitor has a constant stream of mechs, while your legendary animal is delicate, a headache to create just one, not to mention the risk of genetic defects right from birth.

So that's what this mod does: It makes high-quality hybrid animals stronger. Strong enough to make your effort feel rewarded.



Modifications to the Original Mod:

As shown in the pictures, you can modify factors like the health and body size of hybrid creatures.

The higher the multiplier, the more massive the bonus high-quality animals receive. A multiplier of just 0.5 is enough to make a legendary Paragon Thrumbo a truly tough frontline tank. And if you crank everything up to 2—

You'll get an ultimate monster whose heart alone has 800+ HP and deals 200+ damage with every melee attack.

You can absolutely do that. The settings are there, so tweak them as you like. My personal suggestion is 0.5

Extra Adjustments (These are non-configurable and always active):

For all hybrid creatures:

Awful Quality: Melee/Ranged Cooldown, Aiming Time, Ability Casting Time, Damage Taken Multiplier x110%, Shooting Accuracy -0.8

Poor Quality: Melee/Ranged Cooldown, Aiming Time, Ability Casting Time, Damage Taken Multiplier x105%, Shooting Accuracy -0.5

Normal Quality: No change

Good Quality: All Armor +6%, Melee/Ranged Cooldown, Aiming Time, Ability Casting Time, Damage Taken Multiplier x95%, Shooting Accuracy +0.2

Excellent Quality: All Armor +12%, Melee/Ranged Cooldown, Aiming Time, Ability Casting Time, Damage Taken Multiplier x88%, Shooting Accuracy +0.5

Masterwork Quality: All Armor +20%, Melee/Ranged Cooldown, Aiming Time, Ability Casting Time, Damage Taken Multiplier x80%, Shooting Accuracy +1.0

Legendary Quality: All Armor +36%, Melee/Ranged Cooldown, Aiming Time, Ability Casting Time, Damage Taken Multiplier x72%, Shooting Accuracy +3.0

Even if you don't touch the configurable sliders, just enabling this mod will give your carefully bred creatures a significant boost. For example, your legendary Paragon Thrumbo will have 70+36=106% sharp armor—
Flesh over steel!




Q&A
Q: Can I add this to an existing save?
A: Theoretically, yes, and it should cause minimal issues, but I don't really recommend it.

Q: Can I lower the health multiplier mid-game if I feel it's too high?
A: I strongly, strongly advise against it. Although there were no severe issues in some tests, just imagine this: your nose has a 3-damage wound, and let's say its max HP is 5.
Suddenly, some force reduces your body's max HP, and now your nose only has 2 HP... In testing, this caused the body part to be instantly destroyed.
If it were the torso instead of the nose, this could lead to instant death.
I can't guarantee what will happen in a more complex modded environment. It's best not to frequently adjust these multipliers within the same save, and you definitely shouldn't do it during a fight.

Q: I adjusted the lifespan multiplier, why is it still 4 years?
A: This is an issue with the original mod. In reality, this "lifespan" multiplier affects the factor by which "genetic diseases" are delayed. If you crank it to the max, a legendary animal should show that it will only develop genetic diseases after 36 years, far above the normal rate.

Q: CE?
A: No. I think it would be very strange for an animal to suddenly have the equivalent of several millimeters of steel plating just from its quality, especially when it's written on the info panel. However, considering that animals can have extremely high health and a 72% damage taken , they should still be quite durable—tough enough to withstand gunfire in a CE environment.

In the settings, the leftmost value for each multiplier is 0, the rightmost is 2, and the middle is 1. The slider snaps to 0.25 increments, so usually, just pulling it to the 1/4 position is a good starting point.




Make Animals Great Again !
28 Comments
Cyber Witch ~ 12 Oct @ 1:52am 
its sad that VGE pretty much abandons their mods instantly and its up for other modders to fix their stuff. But because of the way they mod it its often near impossible.
Latex Santa 11 Oct @ 7:59am 
Good stuff, good stuff, instant sub.
o0Zeke0o 9 Oct @ 3:59pm 
seems to be fixed, nice
Cal 9 Oct @ 12:12pm 
Looks good so far, thank you for taking time to look it over.
o0Zeke0o 9 Oct @ 8:03am 
yoooo checking it today after i get home from univ (6 hours)
CNEIO  [author] 9 Oct @ 3:07am 
The mod has been completely rebuilt to eliminate performance overhead. Unsubscribe and resubscribe to ensure the update applies correctly.
CNEIO  [author] 8 Oct @ 9:47pm 
Okay, it seems that there is indeed a problem with this. I will work on fixing it
Cal 8 Oct @ 9:20pm 
I can’t look again until tomorrow but that looks quite possibly like what I was seeing. Ticks constantly, haven’t even researched genetics yet or have anything modified and it gets even worse than that at times.
o0Zeke0o 8 Oct @ 8:46pm 
it could be that you're intercepting, basically patching that from vanilla genetics expanded?