X4: Foundations

X4: Foundations

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Xenon M0 Shipyard Defence
   
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10 Oct @ 5:53am
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Xenon M0 Shipyard Defence

In 2 collections by Ram
Ram's X4 Mods
38 items
Xenon Embiggener
16 items
Description
Adds the Xenon M0 with an elite escort fleet to defend Xenon Shipyards.
Intended to prevent the Xenon from dying to NPC factions and provide the player with a "final boss" to fight with their end-game fleet.

The Xenon must build these ships at shipyards. They do not spawn out of thin air.
If you want them to spawn out of thin air, add the sub-mod.
The M0 fleet does not leave the shipyard sectors.
it would be far too powerful for the NPC factions to defend against it.

The M0 itself and his escort fleet is strongly buffed, as they are intended to be elite "hero" units.
Normal Xenon ships are not changed.
The buff to the M0 and his escort stack on top of the buffs from Xenon Quality.

The base M0 blueprint is purchasable from the Yaki, but the true power comes from capturing the active Xenon ship.
It uses the Xenon H's Boarding Resistance mechanic. You must be capture it in one attempt. The boarding resistance resets upon failure.

Ships within the escort are capturable according to vanilla rules and still have the buffed stats when captured. They therefore make a good prize.

The AI unfortunately struggles to use the main beam like it does with an Asgard.
If it does hit, it will destroy any ship.
It still has considerable firepower without the beam.

It is compatible with VRO using this patch, but I have no experience with VRO.

Kha'ak equivalent here.
4 Comments
Ram  [author] 11 Oct @ 8:04am 
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Vollhov 11 Oct @ 7:37am 
@Ram Have you changed the characteristics of its guards ? Or was its escort not modified in terms of characteristics ?
If you changed the characteristics of the escort M0, then they also need to be changed under VRO.
Ram  [author] 11 Oct @ 7:17am 
@Vollhov:
I added a patch, but I'm unfamiliar with VRO.
Vollhov 10 Oct @ 8:53am 
Does it work with VRO ?