RimWorld

RimWorld

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XCom Materials
   
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Mod, 1.6
File Size
Posted
Updated
1.316 MB
2 Oct @ 10:34am
22 Oct @ 3:28am
6 Change Notes ( view )

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XCom Materials

Description
XCom Materials
This mod adds some materials from the games XCom: UFO Defense and XCom: Terror from the Deep, it's mainly to be used with my ship design mod linked below:


Features
  • Alien Alloys - Slightly worse than Plasteel, purple colour, can be "Smelted" at an Electric Smelter for the cost of 50 Stone Blocks to get 40 Alien Alloys (mimicing in the OG game how you can just build them)
  • Aqua Plastics - Again slightly worse than Plasteel, but way better cold insulation and does good amount of blunt damage , can be "Smelted" at an Electric Smelter for the cost of 50 Stone Blocks to get 40 Aqua Plastics (mimicing in the OG game how you can just build them)
  • Elerium-115 - Rare item that can be found from exotic traders or quest rewards, only useful to build the Sectoid Thrusters from the XCom Gravships mod
  • Zrbite - Rare item that can be found from exotic traders or quest rewards, only useful to build the Ion-Beam Accelerators from the XCom Gravships mod

Mod Compatibility
The materials are both metallic and stony, so should be able to be used by any mod that works with those material types automatically

Known Issues
  • None yet !


The Point Of This Mod
You can't have XCom ships without the colours of the hulls being correct and the Elerium and Zrbite just came after that

Future Plans
  • Patch some of the other XCom mods out there to use these materials to build them
  • Add better ways to retrieve Elerium and Zrbite from somewhere, For now channel your inner XCom commander, download Gravship Crashes and loot alien ships for parts ! Can now find both rarely on Odyssey Asteroids in orbit ! Thanks to Leutian Kane for the suggestion.

Source Code
As always all my source code available for anyone else to use, copy, learn from, whatever
https://github.com/JohnCannon87/RimworldXComMaterials

All credit for the included screenshots and ideas to MicroProse and Mythos Games.
Popular Discussions View All (1)
4
7 Oct @ 3:08pm
Add your resource to work sites and deep drilling if you want as well as odyssey asteroids.
Leutian Kane
10 Comments
Arcjc  [author] 22 Oct @ 3:29am 
@Baron Xot Whoops that was my fault, fixed that bug now thanks for finding it ! :)
Baron Xot 22 Oct @ 1:08am 
Can make and use the alien alloys but they don't seem to be storable in storage or stockpile zones, can anyone else confirm?
[TZD] Walton Simons 13 Oct @ 4:08am 
excuse me, i just didint play in an while and i kinda forgot about that
but on the image the hull of the craft is white purplish and not fully purple
Arcjc  [author] 13 Oct @ 3:51am 
https://www.ufopaedia.org/index.php?title=File:UFO_150MAP-L1.JPG

That's the image I pulled the colour from, I literally did a colour picker on that and used the rounded values, there's no way to get it to have the proper gradient that it does in the original game so have to just pick a colour from the wall somewhere, that's why the tiles are lighter so it could be more like the floor tiles in game.
[TZD] Walton Simons 13 Oct @ 2:47am 
if i recall the ufopedia picture and craft hulls are more sliver colored
Arcjc  [author] 13 Oct @ 1:57am 
They are in the original game, I literally did a colour pick from the game on my own PC.
[TZD] Walton Simons 13 Oct @ 12:17am 
nigga why are the alloys purple
Arcjc  [author] 9 Oct @ 5:03pm 
New update: Changed colours on tiles slightly, brightened the Alien Alloys Floor and made the Aqua Plastics floor green to match the aesthetics of the alien subs better
[TZD] Walton Simons 7 Oct @ 2:50am 
make the alloys steel esque like in the original game
Leutian Kane 5 Oct @ 6:19pm 
check the discussion i added for some ideas of other ways of adding your resources.