Total War: WARHAMMER III

Total War: WARHAMMER III

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CHOPPER: Skill Tree Sorter
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Tags: mod
File Size
Posted
Updated
7.234 MB
21 Jun, 2024 @ 7:22am
20 Oct @ 12:41pm
108 Change Notes ( view )

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CHOPPER: Skill Tree Sorter

In 11 collections by ChopChop
The Skaven: Immortal Empires Expanded | IEE 6.3+
213 items
The Dwarfs: Immortal Empires Expanded | IEE 6.3+
211 items
The Empire: Immortal Empires Expanded | IEE 6.3+
215 items
The Bretonnia: Immortal Empires Expanded | IEE 6.0
209 items
ChopChop's Workshop: All Released Mods
63 items
ChopChop's Workshop: Skills Mods
15 items
The Wood Elves - Immortal Empires Expanded | IEE 6.3+
222 items
ChopChop's Workshop: SFO Skills Modpack 5.1.3 | 21 Factions Update [3 left]
15 items
Core: Skills, Mounts & Traits | Immortal Empires Expanded
19 items
The Kislev - Immortal Empires Expanded | IEE
215 items
The Chaos Dwarfs - Immortal Empires Expanded | IEE
207 items
Description

This mod is moving whole skill lines from the base game and huge number of mods. Because of that - it is recommended to only new campaigns or to re-spec all characters before subscribing.

This mod does not edit any skills. It is pure vanilla or as intended by creators of supported mods. All changes are only visual and done to adjust to new CA skills restrictions from the update 5.0


  1. Global re-arrangement of the skills tabs in base game, skills & characters mods for compatibility between them. All melee lines are always on line 2, all magic on line 3.

  2. Containing all assets required by my skills mods, but this mod does not require any of them, as it's a one way dependency.


MULTIFACTION
  • Melee Lines - Lord & Hero
  • Expanded Hero Skill Lines
  • SFO Grimhammer III - currently 21 factions (except tk, chorf, beasmen)
  • Expanded Lord Skills
  • Expanded Hero Skill Trees Compilation by Maffers
  • Singe's Lord Skills Compilation
  • Mount Expansion
  • Ruo's Bodyguards & Mounts All-In-One
  • The Ascension: Lords & Heroes
  • Army Skills For Mercenaries
  • Champions Of Undeath: Conquest Of The Blood Dragons (VC + Empire)
  • Puny Battle Skills for all mods - 8 extra skills for all lords
  • Cataclysm Spells for Legendary Lords
  • Cataclysm for Ulrika Magdova
  • Better Racial Wards
  • Additional Faction Skills
  • Additional Hero Skills

BRETONNIA
  • Lily's Bretonnia Complete Overhaul
  • MDavid's Bretonnia - Lore of Light
  • MDavid's Bretonnia - The Lore of the Lady
  • MDavid's Bretonnia - Fay Enchantress add-on for Lore of the Lady

DWARFS
  • Venerable Thane Skills by Bastilean
  • Runes Of The Ancestor Gods - Skills
  • Versatile Engineers
  • Dwarf Lord & Thane Rune Golem

EMPIRE
  • Faith of The Empire
  • Imperial Faith: Blessing of the Eight Gods
  • Expanded Skills: Empire - Lords & Heroes
  • Mounts for Markus and His Hunters
  • Boris Todbringer (Updated: New hero unit: Ulric Priest)
  • Snek Empire Captain Mounts

KHORNE
  • Bloodspeaker Battle Prayers and Skill Tree to Khorne Cultist

LIZARDMEN
  • Cataclysm Spells for Slann

OGRE KINGDOMS
  • Bruiser Careers

SKAVEN
  • Skaven: The Council of 13 - Skills & Buildings


To backup this Overhaul or any mod in case of updates that potentially can cause a loss of skill or crash - check out this guide with simple steps about mod user ABC and Mod Manager link:



Shoutout and special thanks to Johnny for the help with 5.0 problem of invisible skills. Special thanks to CA_William for bringing the solution and Da Modding Den[discord.gg] for mod support.

chopchop workshop chop chop work shop expanded skill tree overhaul compatibility submod
extra additional expanded expansion more skills overlap incompatible sorter move fix patch
ChopChop's compatibility mod ChopChop Plug
461 Comments
ChopChop  [author] 54 minutes ago 
Thank you for the rep and the good word, ill check it out :WH3_clasp:
Candyman 56 minutes ago 
I am playing Vmpire Coast with Maffers skill collection and your expanded melee lines mod.
The Gunnery Eight can take "know the ropes" even without the previous skill unlocked and in general his bottom row with the added skills looks a bit weird.
As always thanks for all you do and happy you are back and active
Hideyoshi 23 Oct @ 3:51am 
@ChopChop Thank you again for resolving the issue so quickly.
ChopChop  [author] 20 Oct @ 1:01pm 
Please make sure to resub if the change will not take effect. It will affect the game you tested and made the screenshots for bug report. Very safe update
ChopChop  [author] 20 Oct @ 12:44pm 
@Hideyoshi I updated the mod and fixed each skill from Maffers mod for Greenskins (the required number of previous skills in the skill chain lines). I have noticed that you are also using the mod Wez Speshul that recently got an update with new content that i havent seen yet. If you encounter any incompatibility let me know and i will look at it as well so it doesnt overlap with vanilla skills :steamthumbsup:
Hideyoshi 20 Oct @ 10:20am 
@ChopChop It takes as long as it takes—I appreciate your dedication.
ChopChop  [author] 20 Oct @ 4:49am 
Thank you for comprehensive and detailed report. I'll do my best to fix asap :steamthumbsup:
Hideyoshi 20 Oct @ 4:29am 
The abilities are locked, even though the prerequisite is met according to the mod.

This is my user.script.txt :

mod !!!!!!!!_ChopChop_Skill_Trees.pack;
mod !b_mixer.pack;
mod groovy_mct.pack;
mod MfHeroSkillsCompilation.pack;
mod wez_speshul_total_waaagh.pack;

The following screenshots [img.adminforge.de] should help to clarify things.

1: wez_speshul_total_waaagh
2 and 3: + MfHeroSkillsCompilation added
4, 5 and 6: !!!!!!!_ChopChop_Skill_Trees added
Legionarius 19 Oct @ 2:32pm 
Sorry, your mod is perfect and doing what it should. I did some testing and it's actually the Archaon expanded spell is actually what's causing the issue (Unable to put a skill point to Ascend to Demonhood). I guess they have conflict with each other.
ChopChop  [author] 19 Oct @ 7:16am 
may you please send a link to screenshot here?