Hearts of Iron IV

Hearts of Iron IV

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Kaiserreich Enhanced AI
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1.467 MB
21 Sep @ 8:36am
11 Oct @ 4:34am
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Kaiserreich Enhanced AI

Description
This mod is *not* standalone, you must run it with Kaiserreich.
NSB and BBA are highly recommended but not required.
A Kaiserredux version is available here.

Introduction
Do you love Kaiserreich but are tired of the same old AI? Then this mod is made for you. Kaiserreich Enhanced AI is designed for veteran HoI4 players who want to face off against stronger and more varied AI armies for a richer Weltkrieg experience.

This is not a hardcore “meta” mod. You will not see any space marines or anything of that sort. The purpose of this mod is to enhance both challenge and immersion.

No AI buffs!

Features
Here is a list of the main things this mod does:
  • LAND DOCTRINES: Mobile Warfare and Mass Assault are now available for the AI to pick. MW is reserved for majors (except the Entente). MA is reserved for very populous nations (Russian, Chinese and Indian factions) and nations that would be “ideologically inclined” to adopt it (the Commune, Japan, and others).

  • ARMY COMPOSITION: AI will produce divisions according to its doctrine subbranch. Mobile Infantry will make more mot/mech, Armored Spearhead will make more tanks etc. As its industry grows, AI will make more armor regardless of doctrine.

  • AIR FORCE COMPOSITION: AI will mainly produce fighters throughout the game. As its industry grows, AI will produce more or less cas, tacs and strats according to its doctrine.

  • PLANE AND TANK DESIGNS: Stronger designs for planes and tanks of all types and eras. No less than twelve medium and modern tank designs tailor-made for each doctrine (SF/GBP build balanced tanks, MW focuses on speed, MA focuses on cost effectiveness).

  • INFANTRY DIVISIONS: No less than fifteen infantry templates for different doctrines and industry levels. Say hello to unpredictability.

  • ARMOR DIVISIONS: No less than sixteen armor templates for different doctrines and industry levels. Including heavy tanks!

  • MOT/MECH DIVISIONS: New motorized & mechanized roles, separate from line infantry. You may spot some Katyushas in late game...

  • INDUSTRY BUILDUP: AI will civ-greed in early game then go all in on mils. Lowered the desire to build docks for land-focused majors like Russia and the Commune. AI will build some refineries and a couple of silos according to its need.

  • RESEARCH PRIORITIZATION: AI will rush some important techs like airframes and chassis, but not to the point of neglecting everything else.

  • IMPROVED LAND MICRO: Integrated some awesome AI scripts and defines from the Better Mechanics: Frontline AI mod. Cores will be defended, no more Germany besieging Moscow while the Internationale is at the gates of Berlin.

To experience the full might of this mod, I recommend playing without the division limiter on. Even if you have a potato pc, the lag shouldn’t be as severe because this mod reduces inf spam. I suggest playing with an FPS mod instead.

Compatibility
Rule of thumb: if a mod does anything equivalent or similar to what is in the Features section, it is likely not compatible. Below are some notes on the compatibility of specific mods.
Kaiserreich Naval Rework
Compatible. Apart from reworking naval invasions, my mod does not affect navy.
Autobahn nach 56
Not compatible, both mods modify tech files. But there is a trick you can do to make it work. Go to the AN56 descriptor file and add "Kaiserreich Enhanced AI" to the dependencies. This will overwrite my tech files with those in AN56. Note that you will be playing with their AI's research prioritization.
Mods that change the tech tree
Not compatible, but you can use the same fix as above. In the case of KR Tech Extension, make sure you modify the original mod's descriptor file, not the patch mod's.
Other KR submods
Should be compatible. Make sure to give this mod priority in the load order, just in case.
Other AI mods
Absolutely not compatible.

Feedback
Let me know your experience with the mod so I can continuously improve it. Please provide context if your game crashes (are you running submods, what load order are you using, does it crash in-game or in the loading screen, etc). You can also ping me (@Omar) in the official Kaiserreich Discord in the original_content channel.

Credits
Big thanks to Amine Alkaline and the Better Mechanics team for letting me use their assets! And to the Kaiserreich and Kaiserredux teams for their respective mods!
19 Comments
omarux282  [author] 11 Oct @ 5:14am 
UPDATED. Hopefully Germany is stronger now, the issue was too much civ-greeding. Head over to change notes for more details.
omarux282  [author] 8 Oct @ 11:16pm 
I know 1940 Germany is pretty weak right now. I will update the mod soon and try to improve that.
omarux282  [author] 8 Oct @ 11:14pm 
@Einherjar It's RNG, Germany doesn't always go MW.
Einherjar 8 Oct @ 2:08pm 
Mobile Warfare Germany? Is that supposed to be Easy mode? Give them Grand Battleplan or Mass Assault Mass Mobilization if you want to make them dangerous.
omarux282  [author] 8 Oct @ 11:20am 
@Buffalo ça marche
Buffalo 8 Oct @ 6:31am 
@omarux282 Please take a look and feel free to take any ideas you like i'm not sure to can continue to update in futur, i work on my ai kr mod since 2 years, no cheat only cleaver ai management :income: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3011468833
omarux282  [author] 7 Oct @ 11:31pm 
@Bull No, sorry. I am sticking to mods that use the vanilla tech tree.
Bull 7 Oct @ 4:51am 
can you make an enhanced ai mod for tno, the division templates are largely the same, tank templates too, because the ai rarely makes divisions and if they do, they're horrible and can be beaten easily, preferably make the ai use helicopters
omarux282  [author] 4 Oct @ 1:50am 
@HardyRalf It may break your save.
HardyRalf 3 Oct @ 1:25am 
can this be loaded mid game?