Hearts of Iron IV

Hearts of Iron IV

Kaiserreich Enhanced AI | UPDATED
19 Comments
omarux282  [author] 11 Oct @ 5:14am 
UPDATED. Hopefully Germany is stronger now, the issue was too much civ-greeding. Head over to change notes for more details.
omarux282  [author] 8 Oct @ 11:16pm 
I know 1940 Germany is pretty weak right now. I will update the mod soon and try to improve that.
omarux282  [author] 8 Oct @ 11:14pm 
@Einherjar It's RNG, Germany doesn't always go MW.
Einherjar 8 Oct @ 2:08pm 
Mobile Warfare Germany? Is that supposed to be Easy mode? Give them Grand Battleplan or Mass Assault Mass Mobilization if you want to make them dangerous.
omarux282  [author] 8 Oct @ 11:20am 
@Buffalo ça marche
Buffalo 8 Oct @ 6:31am 
@omarux282 Please take a look and feel free to take any ideas you like i'm not sure to can continue to update in futur, i work on my ai kr mod since 2 years, no cheat only cleaver ai management :income: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3011468833
omarux282  [author] 7 Oct @ 11:31pm 
@Bull No, sorry. I am sticking to mods that use the vanilla tech tree.
Bull 7 Oct @ 4:51am 
can you make an enhanced ai mod for tno, the division templates are largely the same, tank templates too, because the ai rarely makes divisions and if they do, they're horrible and can be beaten easily, preferably make the ai use helicopters
omarux282  [author] 4 Oct @ 1:50am 
@HardyRalf It may break your save.
HardyRalf 3 Oct @ 1:25am 
can this be loaded mid game?
omarux282  [author] 2 Oct @ 3:13am 
@FifthHydra AI Germany does not go mass assault at the moment. But this sounds interesting, I'll see what I can do.
FifthHydra 2 Oct @ 2:15am 
does Schleicher Germany AI pick mass assault? if not it should to reflect the thinking of Die Fronde
omarux282  [author] 1 Oct @ 11:05pm 
@hello Thanks for the feedback, I appreciate it. You may still find the game to be easy if you're experienced enough. The AI from base KR is itself pretty decent. A key thing my mod does is move it away from an artillery-centric production to an armor-centric one, so the infantry in this mod may actually be weaker than in base KR in some instances. The benefit is that the AI focuses more on tanks and planes.

I do not plan on adding any AI buffs.
hello 1 Oct @ 5:18pm 
I just tried the mod and I didnt feel a difference.
I even buffed the AI by 12% in Kaiserreich settings but it felt the exact same as before.
I'd suggest buffing AI tank divisions by beefing them up and giving them a tank/motorized production boost of like 20% so that the AI has something other than 90 18-width divisions and 10 tank divisions weaker than their infantry
gowno 29 Sep @ 9:54pm 
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omarux282  [author] 29 Sep @ 11:13am 
@William Yes.
William 29 Sep @ 10:26am 
Thank you very much. Does this change AI frontline behaviour? One issue I have with KR is how reckless and overly aggressive the AI is in the face of all red bubbles.
omarux282  [author] 28 Sep @ 1:06pm 
@Darksam You're welcome. Please let me know how I can improve it.
Darksam 28 Sep @ 12:42pm 
Yayyyyy! Thanks for making a KR version!