Darkest Dungeon® II

Darkest Dungeon® II

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New Path - Zealot Vestal
   
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4.506 MB
14 Sep @ 5:04am
20 Sep @ 3:26pm
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New Path - Zealot Vestal

Description
New Hero Path
New skills
This is one of many hero paths i'm working on, If u seen it before, i made a 1 path for all mod before, but due to the projects size, it grew very hard to bug control. So Look forward too the other paths, the new system lets the animations look alot better


Zealot


A vestal that has alot of healing themes. Judgment heal was something i hoped for with her first teaser, and to have it now is def hype. this path is deceptive however, you ping pong from loseing hp, gaining hp, and aiding your team. Mace bash was fun to make, it can seem stronger then base, but u really have to work for the numbers, acting more as a solid high damage then wanderer's more high rolling.




Lmk what hero u wana see next, on my list i wana get ves or flag next, there paths being


Grave Robber - "thief" (not path name tbd) about gaining and spending relics, and danceing with attacks


Flagellant "Torturer" a path focused on hurting allys for buffs, and inflicting immobilize and pain to enemies


my other paths


duel - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3559688019
hwm - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554743787
abm - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3561495548
7 Comments
DarkestCat1d4  [author] 20 Sep @ 3:19pm 
Rework, Per conviction now gives a 15% chance to apply 1 burn for 3 turns to enemies that attack vestal, this stacks per conviction
DarkestCat1d4  [author] 20 Sep @ 3:08pm 
for sure, i did know this makeing this path, and its why most high conviction effects are on the stronger side, its intended that you wana balance tanking damage to self heal to gain more value, i recommend her guard skill, or mantra.
I might look at her conviction gain, in general its wise that there is some limit, like you said wanderer can be better, thats the main goal when handing out free conviction, I didn't want this path to outshine other paths.

Hellion will be way later, i hope to work on it once the real rework happens to get a better idea of what i should do
Einarulf 17 Sep @ 10:53am 
Anyway, your mod, your effort in creation, u decide

And whatever your decision, I'm looking forward to a Hellion path, as the base game ones feel really really meh (as in they don't make her gameplay any distinct or more fun than wanderer)
Einarulf 17 Sep @ 10:52am 
Reading what Mantra does, it seems like that skill can save her conviction generation, but even then, that's tied to crit chance, and then to a 60% test, so tied to RNG that is, which doesn't seem that hopeful of a dream.

All in all, this is a really cool skillset and idea, but if possible, I suggest reworking her conviction gain, like fixing what I said in previous comments, if it's a bug, otherwise just start considering a bug and then fix it :shrugh: , and either add a secondary way to gain conviction (maybe something in between 30 to 60% chance whenever she takes damage), or add more self healing on her other skills, like on level up some skills would give her a regen like Hands of Light does, and HoL itself could have its regen duration extended on level up.
Einarulf 17 Sep @ 10:47am 
Either way, I hope you intend to change and overall buff the way she gets her stacks, because tying it exclusively to heals makes it so this path is the worst in conviction gains per turn, I think.

At baseline Wanderer and Confessor both get 1 conviction per round, not much, but it is consistent

Seraph, while having a slow start of 0 conviction, can get up to 3 per round with enough setup and care.

Then Chaplain, that while inconsistent, can get anything from 0 to 4 per round

Then we have Zealot, who needs to be hit (as of RN at least), so she can then get healed, so she can then gain conviction and that Mace Bash stack.

And this makes it quite inconsistent to gain a good amount of conviction every round, and that might even get tied to actions spent on healing vestal, when heals are typically done by necessity, not choice, as by choice we'd just hit the enemies, because less enemies alive means less damage to be taken, thus less damage to be healed later.
Einarulf 17 Sep @ 8:58am 
also it seems she doesn't get stacks by regen effects if she's not overhealing her dots, e.g. if she has HoT of 4 per 1 and a DoT of 6 per 2, she doesn't gain her stacks on turn start.
Is this type of behavior intended?
Einarulf 17 Sep @ 8:52am 
is it intended that she can't stack her buffs by healing if she's at 100% HP before getting healed?