Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
add 1 crit, 1 speed
mastery
2 crit, 1 dodge, 1 speed
mb
Double tap is 4-8 dmg, 10 crit same ranks
vs combo +50% dmg
upgraded its 6-9 dmg, 15% crit
vs combo +50% dmg
50% chance to reapply combo
I wanted to change prisoner when i moved it cuz i found the applying immobilize didn't fit hwm theme, and was too small of a synergy to warrant so many change skills. this new path i hope can make hwm feel strong with his basic attacks, breaking past stealth and dodge and guard by attacking.
Also most paths will be different when i move them over, i plan for run, occ, lep, and maa to change, to make them less complex and overall less game changing, like lep +16 skill.
if anyone is interested you can help support me at buymeacoffee.com/darkestcat1d4
but regardless I will be makeing mods :)
Loved using that—disappearance hurts, ngl
however, now where's your coffee link ;D
pistol shot no longer ignores block, this is to promote double cross
double tap is no longer a changed skill, this is just due to wanderer fitting the path better
take aim is now a changed skill, its has bonus tokens instead of blind removal, this is to promote it on the path, more fun to press