Darkest Dungeon® II

Darkest Dungeon® II

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HWM PATH - The Prisoner
   
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Items: Combat
General: Gameplay Tweak
File Size
Posted
Updated
5.223 MB
23 Aug @ 2:55pm
24 Aug @ 10:43am
17 Change Notes ( view )

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HWM PATH - The Prisoner

Description
New Hero Path
New skills
This is one of many hero paths i'm working on, If u seen it before, i made a 1 path for all mod before, but due to the projects size, it grew very hard to bug control. So Look forward too the other paths, the new system lets the animations look alot better (tho not 100% perfect sadly look at know issues bellow).

Prisoner

A path focused on breaking enemy guard, Punishing enemies when their down, and attacking in more ranks, applying combo for allies.

This path has some very interesting mechanics, such as a debuff that lower enemy dmg if its ranged, all enemy attacks fall under melee or ranged, so pick ur targets wisely.


Known issues

So far the only issue is tracking shot has missing textures in its vfx, this is a issue rh can solve by updateing the darkside tool, as it has been seen in some other darkside animations
8 Comments
DarkestCat1d4  [author] 24 Aug @ 10:43am 
take aim is now
add 1 crit, 1 speed

mastery
2 crit, 1 dodge, 1 speed
DarkestCat1d4  [author] 24 Aug @ 10:42am 
-5% crit nerf to double tap

mb
DarkestCat1d4  [author] 24 Aug @ 10:35am 
Double Tap is now a path skill (again)

Double tap is 4-8 dmg, 10 crit same ranks
vs combo +50% dmg

upgraded its 6-9 dmg, 15% crit
vs combo +50% dmg

50% chance to reapply combo
DarkestCat1d4  [author] 24 Aug @ 10:05am 
I will open that mod again as a legacy mod, i made it hidden before just cuz the mod itself can damage ur save file given the amount of missing path data.

I wanted to change prisoner when i moved it cuz i found the applying immobilize didn't fit hwm theme, and was too small of a synergy to warrant so many change skills. this new path i hope can make hwm feel strong with his basic attacks, breaking past stealth and dodge and guard by attacking.

Also most paths will be different when i move them over, i plan for run, occ, lep, and maa to change, to make them less complex and overall less game changing, like lep +16 skill.

if anyone is interested you can help support me at buymeacoffee.com/darkestcat1d4

but regardless I will be makeing mods :)
Also could you make a legacy prisoner mod which use Immobilize tokens for standalone?
Loved using that—disappearance hurts, ngl
It seems gooood bro
however, now where's your coffee link ;D
DarkestCat1d4  [author] 23 Aug @ 7:59pm 
tracking shot no longer gives speed on mastery
DarkestCat1d4  [author] 23 Aug @ 7:57pm 
Pistol shot now ignores stealth on mastery
pistol shot no longer ignores block, this is to promote double cross

double tap is no longer a changed skill, this is just due to wanderer fitting the path better

take aim is now a changed skill, its has bonus tokens instead of blind removal, this is to promote it on the path, more fun to press