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I might look at her conviction gain, in general its wise that there is some limit, like you said wanderer can be better, thats the main goal when handing out free conviction, I didn't want this path to outshine other paths.
Hellion will be way later, i hope to work on it once the real rework happens to get a better idea of what i should do
And whatever your decision, I'm looking forward to a Hellion path, as the base game ones feel really really meh (as in they don't make her gameplay any distinct or more fun than wanderer)
All in all, this is a really cool skillset and idea, but if possible, I suggest reworking her conviction gain, like fixing what I said in previous comments, if it's a bug, otherwise just start considering a bug and then fix it :shrugh: , and either add a secondary way to gain conviction (maybe something in between 30 to 60% chance whenever she takes damage), or add more self healing on her other skills, like on level up some skills would give her a regen like Hands of Light does, and HoL itself could have its regen duration extended on level up.
At baseline Wanderer and Confessor both get 1 conviction per round, not much, but it is consistent
Seraph, while having a slow start of 0 conviction, can get up to 3 per round with enough setup and care.
Then Chaplain, that while inconsistent, can get anything from 0 to 4 per round
Then we have Zealot, who needs to be hit (as of RN at least), so she can then get healed, so she can then gain conviction and that Mace Bash stack.
And this makes it quite inconsistent to gain a good amount of conviction every round, and that might even get tied to actions spent on healing vestal, when heals are typically done by necessity, not choice, as by choice we'd just hit the enemies, because less enemies alive means less damage to be taken, thus less damage to be healed later.
Is this type of behavior intended?