Timberborn

Timberborn

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Multi-directional Dynamite 🧨 [U7 ✅]
   
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8 Sep @ 12:07pm
10 Sep @ 8:50pm
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Multi-directional Dynamite 🧨 [U7 ✅]

In 2 collections by Luke ✞ Jesus Saves ✞
Luke's U7 Compatible Mods
94 items
Configurable Mods
24 items
Description
Dynamites are no longer limited to blowing downward. With this mod, you can choose any one of the six terrain directions for your blast! To reduce chaos, you can also disable chain reactions so nearby dynamites won't accidentally ignite.

When selecting, the mod highlights exactly which terrain blocks and buildings will be destroyed, so you always know what's at stake.

Note: To prevent confusion, when choosing a direction that is not above or below, an arrow is displayed showing where the explosion will go. It does not matter if you rotated the dynamite when placing.

Depth Rule:
- Skips over the first empty spaces.
- Destroys the first solid block(s) within its set depth.
- Stops if a building or open air is encountered.

Tips:
- Works with Macro-Management: multi-select and set up blasts across in one go.
- Works with Configurable Explosives: customize the depth to suit your demolition plans.

===
Mod source code and donation: https://github.com/datvm/TimberbornMods

v7.0.3: Fixed a crash when building at the map bottom and top.
12 Comments
crashfly 21 Sep @ 9:35am 
@the erubian warlord - the dynamite is not omnidirectional. it only goes one direction. it can be changed before blasting. default direction is down.
The Erubian Warlord 21 Sep @ 8:38am 
so can you direct the blasts or is it omnidirectional all the time?
Luke ✞ Jesus Saves ✞  [author] 10 Sep @ 8:36pm 
v7.0.3: Fixed a crash when building at the map bottom and top.

Thank you so much for the crash report!
crashfly 10 Sep @ 3:39pm 
@anonymous - thank you for that tidbit of information. that would be the same for me as i was trying to remove ground that was smaller than what the dynamite should be able to handle.

this can easily be reproduced by just placing the dynamite in the building queue of a height lower than the dynamite level. even selecting that dynamite that has not been built yet will also crash the game.
Anonymous 10 Sep @ 1:47pm 
Ok, so the crash occurs when the dynamite is placed too close to the BOTTOM of the map. If double of triple dynamite extends into the bedrock level it crashes as soon as it is highlighted.
Luke ✞ Jesus Saves ✞  [author] 10 Sep @ 12:51pm 
When it crashes, please send me the content of the Player.log file here or on Discord please :) that would help me find out why or how it crashes.
crashfly 10 Sep @ 11:07am 
it seems that may not be the only problem.
on a recent game that i added this mod to, it will occasionally crash when selecting a recently built dynamite. it happened to be a level 3 dynamite also.

game crashed once last night, i got a bit peeved, then just here recently.
both happened in direct relation to dynamite.
Luke ✞ Jesus Saves ✞  [author] 10 Sep @ 9:46am 
Hi, could you give me a screenshot or a save of that happening please? I tried to reproduce it but cannot. A crash log would be helpful as well, thanks :)
Anonymous 10 Sep @ 8:20am 
I found a small bug: When placing a 2 or 3 level dynamite directly at the edge of the map, the game crashes. Hopefully this is easy to fix!
Luke ✞ Jesus Saves ✞  [author] 9 Sep @ 7:44pm 
Thank you, enjoy!