Timberborn

Timberborn

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Macro Management (Multi-select buildings) [U7 ✅]
   
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19 Jun @ 4:18am
8 Sep @ 7:31pm
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Macro Management (Multi-select buildings) [U7 ✅]

In 2 collections by Luke ✞ Jesus Saves ✞
Luke's U7 Compatible Mods
94 items
Non-gameplay mods
26 items
Description
With this mod you can now select and manage multiple buildings at the same time! It even comes with useful utilities like Copying and selecting all buildings with filters.

All hotkeys are rebindable in the settings menu (Settings -> Keybindings -> UI group).

Selecting multiple buildings

You can select multiple buildings of the same kind (Lumbermills, Large Tanks, etc.) by:

- Holding Shift (or whichever you bind the "Alternate Action" key) and clicking on a building. Shift clicking a selected building to unselect it.
- Select a building then click Select All (Ctrl + A) or Select in District (Ctrl + Shift + A), Pick an Area (Alt + A) then click and drag to select buildings in the area.

While one or more buildings is selected, you can also click Copy (Ctrl + C or Ctrl + Insert) to quickly select the Build tool to build the same type of building.

Macro Management

With multiple buildings selected, you can then also uncheck or check to decide which buildings to be affected. You can see quick info of them including their names, the status (Pause/Running), the Storage's type, the Dwellings' number of beavers.

You can (when applicable):
- Pause/Unpause.
- Set the Storage's type or remove it.
- Set Workplace's settings: Workers, Priority and Type.
- Set the Production's recipe.
- Delete all selected ones (with Delete key).

Tips
1. Use More Naming to rename your buildings and it will show up in the list.
2. Use TImprove 4 UI's Scrollable Entity Panel to add a scroll bar when the panel is too long.
3. Selected buildings are highlighted.

===
Mod source code and donation: https://github.com/datvm/TimberbornMods

If you want to suggest more info to show or more management actions, feel free to contact me in the comments section or Discord (Official Timberborn Discord[discord.gg], on #mod-users[discord.com] channel), or @theapologist316

v7.2.0:
- Added "Pick an area" selection option.
- Added support for Dynamites (Detonate) with warning.
v7.1.2: Added support for Good Supplier (Accept Goods, Obtain, Supply, Empty)
v7.1.1: The multi-select and copy panel and hotkey should now show up and work with TimberApi. Thanks @Kimiko for the report.
v7.1.0: Added Hauler Prioritization panel support.
v7.0.2: Fixed a crash when hovering over the Delete button when selecting multiple buildings. Thanks @ImpetuousWombat
v7.0.1: Fixed a crash when holding Shift to select multiple... Beavers, thanks @eliptus. Also there was a conflict with Buff & Debuff that was fixed, you can update Buff & Debuff if you use both mods.
20 Comments
Luke ✞ Jesus Saves ✞  [author] 6 Oct @ 6:07pm 
Yeah just be careful that those buildings won't last after a save reload. It stays there but when you load a save, they will disappear if there is no valid foundation.
Ben 6 Oct @ 4:26pm 
Ah, I see the note about TImprove 4 UI, sorry. As for the other bit, that's fine with me. It actually makes it a little easier if I change my mind after building things. The game runs just fine and handles everything normally. Just figured I'd share.
Luke ✞ Jesus Saves ✞  [author] 6 Oct @ 10:53am 
interesting... I didn't know it is even possible. Probably will be a "WONTFIX" as it's hard to scan for everything.

As for the collapsible panel, it's a feature of TImprove 4 UX, and scrollbar can be added using TImprove 4 UI.
Ben 6 Oct @ 10:20am 
Love the mod! One unintended bug that I believe comes from this mod, if you'd like me to dig further please let me know. You can delete things with buildings on top of them. For example, a levee with other levees on top of it or a path way. The latter, the walkway is still usable link to image: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3581901520

Additionally, if possible, could you make the panel on a build info screen collapsible? Combined with some other mods (e.g., automation), that info screen can easily go off screen with no way to interact with something at the bottom of it.
Luke ✞ Jesus Saves ✞  [author] 5 Aug @ 9:59pm 
v7.1.2: Added support for Good Supplier (Accept Goods, Obtain, Supply, Empty)
Luke ✞ Jesus Saves ✞  [author] 22 Jul @ 11:26pm 
v7.1.1: The multi-select and copy panel and hotkey should now show up and work with TimberApi. Thanks @Kimiko for the report.
Luke ✞ Jesus Saves ✞  [author] 19 Jul @ 8:57pm 
> Select all and copy hotkeys not working because of TimberApi and/or TimberAPI UIBuilder

That's interesting... I did fix another issue with TimberApi but didn't test this behavior. I will investigate it once I come back. Thanks for pointing that out.
Kimiko 18 Jul @ 2:44pm 
Select all and copy hotkeys not working because of TimberApi and/or TimberAPI UIBuilder
Kimiko 18 Jul @ 9:30am 
Hi I'm finding the select all and copy hotkeys don't work with any key binds. I also have a load of other mods installed so maybe a conflict there, but definitely not in the keybind list. I may try to remove the other mods and test it to be sure this weekend.
I can hold select to multi select that works and is great. Thank you!
K440_Interlinked 9 Jul @ 8:17am 
This is such a ridiculously useful mod! Thanks for putting your time into it