Timberborn

Timberborn

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Configurable Explosives [U7 ✅]
   
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16 Apr @ 12:38am
2 Aug @ 1:52am
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Configurable Explosives [U7 ✅]

In 2 collections by Luke ✞ Jesus Saves ✞
Luke's U7 Compatible Mods
94 items
Configurable Mods
24 items
Description
Prepare to have a blast with the Configurable Explosives mod for Timberborn! This dynamite addition lets you crank up the kaboom factor by customizing the max blast depth (just remember, bigger booms come with bigger costs). Tweak your explosions to perfection by setting a trigger-happy radius for chain reactions or adding a dramatic delay for that explosive finale.

To change the max depth, from the Main Menu -> Mods -> Setting button next to the mod's name. Note that for each max depth, the cost increase per the game's setting:
- Depth 1 (base): 600 Science to unlock, 0 additional Extract needed to build.
- Depth 2+: 600 Science + 300 per depth to unlock, 1 additional Extract per depth needed to build.

For each Dynamite, you can now configure:
- Detonation Delay: 0-10 seconds (default 0). How much time after trigger before the explosion occurs. Also apply when triggered by a chain reaction.
- Detonation Depth: Default to the dynamite's max depth. You can limit the depth of the explosion to a certain level (only to the max depth of that dynamite).
- Trigger Radius: 0-10 tiles (default 1). How far this dynamite can trigger other dynamites. Setting to 0 won't trigger any other dyanmites. Behavior change: with this mod enabled, the trigger radius also applies to the corners and upper/lower tiles as well.

You can also Copy the setting from one Dynamite to the others as well! Just the click the Copy button then draw an area to copy to.

From v7.1.0, you can also click "Make template" button. It will store the current settings of that dynamite and all dynamites you build (including different tiers) will try to use that settings. Note: the settings only persist for the game session, it's not saved.

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Mod source code and donation: https://github.com/datvm/TimberbornMods

v7.1.0: Added "Make template" button
v7.0.1: Should work with June 2nd update.
24 Comments
Vas 8 Sep @ 3:16pm 
Oh, forgot the major use, one trip rather than two. Major boost to speed.
Vas 8 Sep @ 3:15pm 
Usefulness would be a slight earlier game explosive since you get regular dynamite before extract. Is fine though.
Luke ✞ Jesus Saves ✞  [author] 8 Sep @ 12:18pm 
@Vas not sure how useful that would be (considering Extracts are cheaper than Dynamites). In the meantime, you can make a JSON mod using Moddable Prefab to set the cost for them.
Luke ✞ Jesus Saves ✞  [author] 8 Sep @ 12:17pm 
@Anonymous Your request is now at this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3564742455
Vas 6 Sep @ 12:46pm 
Got a mod request for ya, I'd like to request a checkbox at the end of each option or before it, to replace the cost of extract with dynamite. So say a depth of 20 would cost 20 dynamite instead.
Luke ✞ Jesus Saves ✞  [author] 6 Sep @ 11:26am 
Interesting idea, I will try it! I think the easiest for me to do = support an optional "upward" direction where the terrain above would be destroyed if checked.
Anonymous 6 Sep @ 10:25am 
Would it be possible to have an explosive that can be placed on a block that is above the ground? For example, expanding an underground cave by blasting away parts of the ceiling from below.

Could a tunnel explosive be modified to allow it to be placed off the ground, and NOT insert a platform?
crashfly 8 Aug @ 11:46pm 
then if there is going to be a "cheat" option, i would like to request a related option to cost what the original explosives cost {that includes the extract} without the increased cost for the deeper bombs option. but i guess, technically, you have nothing to do with that mod.

i get it if it will be hard to implement, it would be to me just a less "cheaty" option than just 1 dynamite each. i guess i should probably ask the other mod creator if he would implement that option, rather than bug you about it.
Luke ✞ Jesus Saves ✞  [author] 8 Aug @ 10:45pm 
Sorry, that's what I meant. It's intended. All tiers cost the same (i.e. the depth no longer increases the cost)
crashfly 8 Aug @ 6:56pm 
i get the "do not get more expensive", however it seems like the tier 2 and tier 3 bombs *do* get cheaper as those require no extract.

the no extract <-- was what i was asking about.