Broken Arrow

Broken Arrow

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(COOP 1-3P) Trouble Never Comes Alone 【Mission I】
   
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5.176 MB
1 Sep @ 4:22am
20 Oct @ 5:36am
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(COOP 1-3P) Trouble Never Comes Alone 【Mission I】

In 1 collection by Feeglo
【Broken Arrow】COOP Missions【EN / ZH】
3 items
Description
The following introduction and tasks require the use of translation software in conjunction with AI translation
Recommended number of players: 2 people
Task Features:
√ Focus on small-scale operations
√ 6 different types of main tasks
√ 10+side quests and events
√ 30+points of interest

You can experience:
1. The carefully designed mainline task process, with over 1000 script logic modules, is not simply about brushing troops and allowing you to occupy task points.
2. The unit is no longer obtained through purchase, but through completing branch tasks and other means.
3. Experience a surgical like battle, where unit death means permanent loss. Flexibly deploy your unit and use your superb command skills to resolve the crisis.
4. Do you like people who fix cars? There are various abandoned vehicles scattered on the map for you to choose from. You can repair them and have them join your army.

Task Background:
48 hours ago, the Russian military's "West-2031" exercise troops suddenly crossed into Estonia, quickly occupying cities along the way and implementing military control, leading to bloody clashes in multiple civilian areas. The NATO 5th Rapid Response Brigade failed to intercept at Hapsalu, and Parnu became the last line of defense to prevent the Russian army from tearing apart the Baltic defense line.

On the other hand, a US Army colonel was captured during his vacation at Parnu Airport in Estonia and detained in a temporary interrogation center in the airport's cargo area.

【Mission Ⅱ】Crimson Dawn Is comes now!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3585761246

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Known bug:
1. 【Fixed】 (only occurs with multiplayer probability) The occupation of abandoned vehicles on the battlefield cannot be triggered by players other than Player 1.
2. 【 Fixed 】 (only occurs with multiplayer probability) After completing the rescue side quest, assigning units to players other than Player 1 will cause the units to be unable to move
3. There is a probability that Colonel Miller will not be continuously marked while riding on a vehicle, especially a Russian vehicle, but will return to normal after leaving the vehicle.
4. 【 Fixed 】 (Probability occurrence) Colonel Miller will not refresh on the map when the rescue is completed.
*If there are any other bugs, please reply in the comments and I will investigate them as soon as possible.


Update log:
10.20>
1.Optimized task triggering logic
2.Fixed several minor issues with side quests
10.16>
1.Added missing translations
10.6>
1. Fixed the issue where the occupied area did not disappear after completing the high ground mission
9.13>
1. Updated the task logic for bug 1.
2. Newly discovered bug 4, triggering situations are extremely rare. Added manual button for refresh.
3. Eight new abandoned vehicle points have been added to improve the shortage of supply cards.
4. Balance adjustment, reducing the difficulty of some levels
5. Added other Easter egg endings
9.2>
1. The task logic for bug 2 has been updated, indicating that the issue has been resolved
2. Added music changes
17 Comments
L. Haynes 26 Oct @ 10:57pm 
GREAT MISSION
Sagittarius A 20 Oct @ 7:30am 
No problem, but I don't know what else to add. The host was player 1, and everything went fine in both matches, but both times after the nuclear explosion, nothing happened (the vechisles didn't shut down, no new taks appeared). We waited for 2-3 minutes and left. When I played the same scenario with two players, everything went good. The most I can probably do is change the host
Feeglo  [author] 20 Oct @ 5:18am 
@Sagittarius A
Thank you for your feedback. I've reviewed the quest scripts again and haven't found any logical errors that could cause this behavior. It could be caused by triggering too many editor scripts at once. I've tried running them sequentially, but I'm not sure if that fixes the issue. Another possibility is that the host player must be Player1 when online, otherwise various bugs will occur. Could you provide more details to help me troubleshoot? Thank you.
Sagittarius A 19 Oct @ 2:43am 
Encountered a bug. 3 players, if it's important. After nuclear explosion nothing happens, all remain the same, all vechisles are operational. Restarting and replaying didn`t help.
Akeris 18 Oct @ 6:59am 
@Feeglo Thanks for fixing it! I really like this playstyle having to conserve your units and rescueing/repairing units to get a bigger force. Let's you micro much more careful than with a fixed income.
Feeglo  [author] 16 Oct @ 5:54am 
@Akeris Thanks for your feedback. I forgot to translate the side quest, and now the translation is complete. The two choices are: 1. Whether to take in the rescued soldiers. 2. To which player to assign the rescued soldiers.
Akeris 15 Oct @ 2:34am 
@Feeglo It was a text where you had a choice between two things and then you would select a player. I hope this clarifies it
Feeglo  [author] 14 Oct @ 4:45pm 
@Akeris Due to the large amount of text in this task, please let me know roughly which parts have not been translated yet, and I will complete them as soon as possible
Akeris 14 Oct @ 11:43am 
Really like this mission. The only drawback is a lot of messages are not translated. Since I don't speak chinese I don't know what I am choosing.
JM350234 1 Oct @ 8:23am 
Really fun. Even after experiencing other silly scenes, I still miss this one.
老好玩了,在游玩别的傻逼场景后我依然想念这个场景