Broken Arrow

Broken Arrow

(COOP 1-3P) Trouble Never Comes Alone 【Mission I】
17 Comments
L. Haynes 26 Oct @ 10:57pm 
GREAT MISSION
Sagittarius A 20 Oct @ 7:30am 
No problem, but I don't know what else to add. The host was player 1, and everything went fine in both matches, but both times after the nuclear explosion, nothing happened (the vechisles didn't shut down, no new taks appeared). We waited for 2-3 minutes and left. When I played the same scenario with two players, everything went good. The most I can probably do is change the host
Feeglo  [author] 20 Oct @ 5:18am 
@Sagittarius A
Thank you for your feedback. I've reviewed the quest scripts again and haven't found any logical errors that could cause this behavior. It could be caused by triggering too many editor scripts at once. I've tried running them sequentially, but I'm not sure if that fixes the issue. Another possibility is that the host player must be Player1 when online, otherwise various bugs will occur. Could you provide more details to help me troubleshoot? Thank you.
Sagittarius A 19 Oct @ 2:43am 
Encountered a bug. 3 players, if it's important. After nuclear explosion nothing happens, all remain the same, all vechisles are operational. Restarting and replaying didn`t help.
Akeris 18 Oct @ 6:59am 
@Feeglo Thanks for fixing it! I really like this playstyle having to conserve your units and rescueing/repairing units to get a bigger force. Let's you micro much more careful than with a fixed income.
Feeglo  [author] 16 Oct @ 5:54am 
@Akeris Thanks for your feedback. I forgot to translate the side quest, and now the translation is complete. The two choices are: 1. Whether to take in the rescued soldiers. 2. To which player to assign the rescued soldiers.
Akeris 15 Oct @ 2:34am 
@Feeglo It was a text where you had a choice between two things and then you would select a player. I hope this clarifies it
Feeglo  [author] 14 Oct @ 4:45pm 
@Akeris Due to the large amount of text in this task, please let me know roughly which parts have not been translated yet, and I will complete them as soon as possible
Akeris 14 Oct @ 11:43am 
Really like this mission. The only drawback is a lot of messages are not translated. Since I don't speak chinese I don't know what I am choosing.
JM350234 1 Oct @ 8:23am 
Really fun. Even after experiencing other silly scenes, I still miss this one.
老好玩了,在游玩别的傻逼场景后我依然想念这个场景
serialz 28 Sep @ 12:48pm 
One of the best workshop missions Ive played so far. Had a blast with 2 friends of mine in COOP.
Feeglo  [author] 28 Sep @ 4:26am 
@Taael Thank you for your feedback. The current known situation is that Colonel Miller can be marked normally when he is the first unit to enter the vehicle, but he is unlikely to be marked when there are other units in the vehicle before entering, and most Russian vehicles will not be marked either. But these problems are inherent to the game itself and cannot be solved.
Taael 27 Sep @ 11:06pm 
Col. Miller icon does not refresh when he enters a vehicle. This causes enemies to go to last point before he enters the vehicle. Also vehicles can be captured after being destroyed.
Storm 22 Sep @ 12:23pm 
Incredible map editing, atmosphere, and events, but I had a pretty hard time at the beginning having to hold against waves of soldiers, I practically had no ammo in any unit. At least the supply truck when choosing Airborne should have some supplies, even if just a few. 👍
Feeglo  [author] 22 Sep @ 2:26am 
>If you like this scene, please click :steamthumbsup:"recommend" to let more people discover it. Your affirmation is the greatest encouragement to me.

>The next scene is still in the planning stage, and it can be confirmed that it will continue the style of this series, focusing on small-scale battles, emphasizing coordination and troop restraint, high death penalty, and limited supplies.

>The new scenario will add a skill system, where each unit has a unique commander skill and several generic skills (such as launching a reconnaissance drone from a command vehicle), covering reconnaissance, strike, personnel augmentation, and supply. The addition of skills increases fault tolerance while also reducing logistical operations, allowing players to focus more on frontline battles and try more aggressive tactics.
SrSpartan 21 Sep @ 5:04pm 
I don't know when I started... And I don't know when I finished... Me and my friend lost total time awareness... 10/10 :kratos_eyebrow:
abudabi 17 Sep @ 2:05am 
nice scen