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Thank you for your feedback. I've reviewed the quest scripts again and haven't found any logical errors that could cause this behavior. It could be caused by triggering too many editor scripts at once. I've tried running them sequentially, but I'm not sure if that fixes the issue. Another possibility is that the host player must be Player1 when online, otherwise various bugs will occur. Could you provide more details to help me troubleshoot? Thank you.
老好玩了,在游玩别的傻逼场景后我依然想念这个场景
>The next scene is still in the planning stage, and it can be confirmed that it will continue the style of this series, focusing on small-scale battles, emphasizing coordination and troop restraint, high death penalty, and limited supplies.
>The new scenario will add a skill system, where each unit has a unique commander skill and several generic skills (such as launching a reconnaissance drone from a command vehicle), covering reconnaissance, strike, personnel augmentation, and supply. The addition of skills increases fault tolerance while also reducing logistical operations, allowing players to focus more on frontline battles and try more aggressive tactics.