Stellaris

Stellaris

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BPV - More Building Slots - Zone Fix
   
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9.347 KB
29 Aug @ 2:20am
29 Aug @ 11:28am
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BPV - More Building Slots - Zone Fix

Description
This mod fixed some setup issues with certain districts and buildings in BPV - More Building Slots mod and made some rule adjustments.

[hi]Changes[/h1]

The changes include:

- Fixed an issue after the latest update where the capital district could construct four different types of automation buildings simultaneously.

- In specialized city districts (Mining Support, Power Support, Agriculture Support), only buildings matching the corresponding specialized resource type can now be constructed (general urban buildings are no longer allowed).

- Mining Support, Power Support, and Agriculture Support districts will now increase the number of corresponding city districts based on the number of building slots (previously this was set to a fixed +3 districts).

Usage

To use this mod, place it directly below “BPV - More Building Slots” in the load order.

Note: This mod overrides some zone settings for the BPV - More Building Slots - Compatibility mod and the final result has not been fully tested. Please report any compatibility issue if you find any mod-provided zone is accidentally modified.
4 Comments
Archscientist K 29 Aug @ 12:04pm 
Happy to help ^^
Sakura  [author] 29 Aug @ 11:30am 
@Archscientist K Hi, thank you for your feedback and I've reverted the change for trader jobs. Many thanks~
Sakura  [author] 29 Aug @ 11:10am 
@Archscientist K Hi, thank you for your feedback and I will make a double check for it.
Archscientist K 29 Aug @ 10:53am 
Hello! What made you think that resource support zones were "incorrectly set to provide extra trader jobs"? That's how it works in vanilla and, it seems, how it would work in the original mod. The intent being (from vanilla) for the traders to help supply the new trade input for rural workers that the zone also adds.