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The goal is to greatly emphasize the strategic situation over the faction's character in the decision-making process. In my view, Warhammer is cool because of the unique economic and military conditions of each faction, not inherently it's character and decisions taken on the campaign. By removing this 'bias', the AI's actions now stem solely from those conditions and not from presupposed behaviors.
For example, a human player wouldn't normally attack when they're guaranteed to lose, or ignore a valuable target because their faction "prefers" to defend. They would act rationally to 'win', meaning acting in ways that benefit their faction. The mod tries to create that same level of situational intelligence for the AI, creating a more challenging and less predictable opponents.
can that be..WH lives from it's very different factions and their "presupposed" traits, personalities etc., which all reflect and exuberate deliberately various aspects of human nature. Taking this away, you can also play TW: Attila, Rome, Medieval...anhd even there you have different characters with the factions