Total War: WARHAMMER II

Total War: WARHAMMER II

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Geopolitics
   
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Tags: mod, Campaign
File Size
Posted
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1.030 MB
20 Oct, 2024 @ 1:37am
24 Sep @ 1:59am
6 Change Notes ( view )

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Geopolitics

In 1 collection by mr.napop
Immersion, realism and logic
397 items
Description
Sandboxes the game by neutralizing all aversions and biases races and factions had on each other, so their relations are solely based on their actions and place in the geopolitics network rather than on presupposed attitudes.

Promotes more complex and unique campaigns as all factions can have good or bad relationships with each other, derived from their mutual interest.

Recommended with Loreful Great Power for territorial based relations, Dynamic Factions for active and unrestricted faction behaviors and/or Random AI Personalities for further unique campaigns.

Built in support for various mods.

inspired by Le druide's No Diplomatic Bonus And Malus but bigger in scope, neutralizing internal aversions and action multiplier biases as well as mods support.

The faction selection screen still shows diplomatic relations but they're removed in-game.
Popular Discussions View All (1)
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20 Oct, 2024 @ 1:46am
Compatibility
mr.napop
21 Comments
mr.napop  [author] 25 Sep @ 2:38am 
Perfect! check the faction selection screen and diplomacy for 0 diplomacy bonus with all factions your not at war with
Oliveira 24 Sep @ 1:46pm 
Now it works! The faction selection screen loaded, and I was able to start a campaign. Is there any way to check if it's working correctly?
mr.napop  [author] 24 Sep @ 1:35pm 
So it's the exact same crash as before the fix? happened to me as well but fixed it.
Are you using KMM? if so then have you unsubscribed from there? Try unsubscribing and check if 'Geopolitics.pack' is still in the data folder 'C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER II\data', if it is then manually delete it, and then subscribe again.
Oliveira 24 Sep @ 1:14pm 
I even use other mods, but I disabled them to test. So, with or without other mods, the CTD persists. I open the game > new campaign > choose one of the modes and press continue. The game crashes and gives CTD. I tried unsubscribing and subscribing, but it didn't work.
mr.napop  [author] 24 Sep @ 12:17pm 
Works on my end, what exactly leads to the crash? are you using other mods? specify more details please
Oliveira 24 Sep @ 8:35am 
I tried again with the update and it still gives CTD :(
mr.napop  [author] 24 Sep @ 2:03am 
Hey man yes I wrongly added some values that referenced other mods so it crashed when using without them, fixed now. Thank you!
Oliveira 23 Sep @ 3:42pm 
Hi! I'm having CTD when using your mod :( I tried leaving only it active and the game crashes trying to start a new campaign in both modes (ME and main story)
mr.napop  [author] 14 Sep @ 3:08am 
Hey bro thank you very much, i'm glad you like it. I won't make specific adjustments as it is a slippery slope, and i actually forgot to add some of them, so thanks again.

You can however adjust it very easily: download RPFM [github.com] (releases from the right side of the page), open the mod from the workshop (or data folder if you use kaedrin mod manager), then open effect_bundles_to_effects_junctions_tables and just delete whatever entries you don't want such as wh2_main_lord_trait_arb_caliphate_of_araby entry.
Green Rabbit 12 Sep @ 2:07am 
Hello again i tried playing the game with this mod, it was great, a lot NAP that make sense, peace are declared when it make sense, but i think the aversion for specific faction should still be there, for example arkhan should still hate all tomb kings and vice versa, the araby caliph should still hate all tomb kings, just for the specific faction that have specific diplomatic modifier, the rest can stay the same, just an input, i would actually love to edit myself but my knowledge of modding is almost nonexistent the mod is still great tho amazing job!