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That would be another request for étouf fement, as my work just pertains to gameplay mechanic tweaks. I do occasionally fix problems with the decks/divisions, but aside from that I unfortunately don't have the willpower to create and maintain national decks.
On top of the maintenance for these mods, I'm currently working on a WinForms GUI that would allow WARNO players less-versed in modding the game or coding in general to create their own mods (making it easy to apply a range increase to only one particular weapon system for instance).
I don't have a schedule for the release of this WinForms GUI as it's just a hobby project of course, but I'm sure it'll be out before the heat death of the universe
also what would be good for your mod would be to add national decks which behaves like normal division but gives you all the modern units of one of the nations, for example a deck fusing the french armored diffision and the french legionnaire division, kind of like wgrd
He'll likely respond when he can. He's currently pretty busy IRL from what I've heard
I have actually tried that, but unfortunately when doing so, it changes everything else that has to do with distance in meters as well. I would have to rewrite the mod from scratch so I've decided that I'll leave it as is.
As for the Eryx, this is technically true that it wouldn't have a range of 2100m IRL (in real-life). However, because the game is scaled in such a way that 1m IRL equals 2m in-game, the Eryx only gets 1050m of real-life range. This is still high, but it's not absurd. It would be too much work for me to manually change/balance the ranges of individual weapon systems. So I've decided that the 2x engagement range increase is the best balance between fun/realism while also being easy for me to maintain.
You would contact the creator shown in this mod page (étouf fement AKA "CHO KING"), in his Discord Server.
@Bop