WARNO
199 ratings
Chinofchrist Realism Mod
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File Size
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15.046 MB
15 Sep, 2023 @ 2:37pm
11 Oct @ 6:37pm
116 Change Notes ( view )

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Chinofchrist Realism Mod

Description
DESCRIPTION
(Update 07OCT25) A mod that aims to provide a slower, more realistic experience while also increasing player choice with freedom decks, an expanded air wing, new units, new mechanics, etc.

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Recently Updated:
  • Compatibility update
  • Smoke for recon infantry (if less than 4 weapons)

Known Issues:
  • SOUTHAG coming soon!
  • Can't scale UI distances so weapon ranges are large

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DETAILED CHANGES
New Mechanics
  • TOR missile interception (will expand to other appropriate SAMs)
  • UAV Jamming effect from command vehicles
  • Realistic Line of Sight (LOS) : units can no longer see through tree lines
  • "Entrenched" Trait to HMG / AT teams (increased defense when stationary for a time)
  • Infantry "take cover" when stunned (take 30% less damaged + stealth increase)
  • Artillery and Air Defense setup / tear down times (7 seconds)
  • White Phosphorous rounds in place of smoke for artillery (but not mortars), will set fire to impact area
  • Chance of spontaneous fires on regular terrain
  • Bailout condition when vehicles reach <10% health (unit health is increased so this will only happen if the unit was about to die anyway)
  • FOB forward deployment and x 3 supply
  • Defensive fighting position (DFP) unit test (huge forward deploy, no transport, almost no movement. I don't recommend letting AI use) (broken at the moment)
  • Unguided bombs have more forward momentum allowing launch from further away
  • Cruise missiles
  • Anti-Radiation Missile loft delivery

Improved Mechanics / Gameplay Tweaks
  • Land unit speed reduction by -25%
  • IFV ability gives infantry bonus speed
  • Increase infantry survivability when armored transports are hit
  • Increased stun duration (8 seconds)
  • Fuel capacity x 5
  • Supply capacity x 1.5
  • Increased damage reduction in forests and buildings by 10%
  • Increase light armored vehicle armor +1
  • Increased artillery correction effect
  • Increased vehicle smoke dispersion
  • Reduced number of AA units per card overall, including in default decks
  • Increased all unit health by 2
  • Units still fire at hvy armor even if no penetration
  • Fire direction and UAV jamming abilities for FOBs and CMD vehicles
  • UAV Jamming effect from and SIGINT scouts
  • All AP rounds still fire even if armor can't be penetrated
  • Suppression rework: bombs and artillery have massive suppression effect but units recover quicker

Aircraft Tweaks
  • 20 aircraft slots
  • Altitude increase by 20%
  • Increased ECM effectiveness for all aircraft by +10%
  • Ground sensors for strike aircraft (AT & LGB)
  • Evac angle, time and altitude increase
  • Helos no longer stun locked spinning in the same spot. More likely to route.
  • Increase unguided bomb dispersion
  • UAVs can be targeted like helicopters and by radar AA

Infantry Tweaks
  • Grenade launchers instead of satchel charges
  • No infantry speed reduction in any terrain
  • Forward deployment for HMG / AT teams
  • Increased concealment bonuses
  • Take cover effect when stunned
  • Smoke for recon infantry (removed for now until I find a good way to automate the process)

Scaling
  • Distance scaling x 1.5 (ranges, spread, bonuses, supply radius, vision, etc.)
  • 2.0 x projectile velocity
  • Reworked AA:
    • ADA 1.5 x range
    • MANPADs 1.5 x range overall
    • Tactical SAMs 1.5 x range (helicopters) / 1.75 x range (aircraft)
    • Operational SAMs 1.5 x range (helicopters) / 3.0 x range (aircraft)
    • AA Missiles 1.5 x range (helicopters) / 2.25 x range (aircraft)
    • Reduce IR AA detection range while increasing for Radar AA
  • Aircraft turn radius x 2
  • Suppression radius of all weapons +50%
  • Damage radius on artillery and bombs +10%
  • SEAD detection range x 3.0
  • EW range x 3.0
  • Command radius x 3.0
  • Formations of multiple units more spread out

New Units
  • COTS (Commercial Off the Shelf) Recon UAS (3D model will be done later)
  • Su-35S LGB, HE & SEAD variants
  • F-16 w/ GBU-38s (500b GPS guided)
  • SU-24M w/ Kh-59 (1000lb cruise missile)
  • F-15E w/ AGM-158 JASSM (1000lb cruise missile)
  • AH-64D Longbow w/ AGM-114L (radar guided hellfire)
  • M-270 ATACMS (cluster and unitary warhead variants)
  • SU-25 IDF (fires rockets indirectly from longer distance)
  • DFPs for PKM, NSV and Konkurs ATGM
  • BTR-90 transport (3D model will be done later)

New Decks
  • Nation Freedom Decks with scroll bars for transport vehicles
  • NATO and PACT Freedom Decks
  • 100 activation points per Freedom Deck
  • 60 activation points per regular deck

Game Modes Changes
  • Added 6000, 8000, 10000, 20000 point conquest modes
  • Added 1%, 3% options for C&C deduction
  • Reduced income and unit bonus for Very Hard and Hardest AI difficulty
  • Multiplied AG Tactical points and time x 2

AI TWEAKS
  • VERY EASY AI is defensive but aggressive with ARTY and AIR
  • HARDEST is extra aggressive
  • Reduce number of AA missions performed by AI

Cosmetic
  • LOS Tool extension and adjustment
  • Removed artillery/mortar shell smoke trails
  • Longer SAM missile trails
  • Thermobaric explosions for TOS-1
  • Infantry dead bodies stay
  • More realistic helicopter movement

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FUTURE PLANS
Near Term
  • Nukes
  • Expand missile interception capability to appropriate SAMs
  • GMTI trait
  • Ground based EW radio jamming (causes delay in unit movements within a radius)
  • DPICM artillery shell options
  • High altitude UAVs / sensor pods (TESTING)
  • Allow bailed out vehicles to be captured

Long Term
  • Learn to import 3d models
  • Add modern units (F-35, S-300, Patriot, etc...)
  • Transportable supply points
  • Obstacle emplacement (mines, trenches, etc.)
Popular Discussions View All (6)
15
24 Jul @ 4:39am
Bug Reports
chinofchrist
7
28 Sep @ 10:50pm
AI Tweaks
chinofchrist
3
7 Sep, 2024 @ 11:25pm
Map Discussion
chinofchrist
575 Comments
Vader 18 Oct @ 9:51am 
@chinofchrist nice! got back to WARNO after short break and I thought this is exactly what the WIF mod needed, especially the better AI
Λpex - Raubtier 18 Oct @ 7:38am 
@chinofchrist I really can't wait to see it!

btw, I hope you will lift the restrictions on Free Deck in the next update, allowing each battle group to have 6-8 companies or even more, and permitting each company to have 6-8 platoons or even more, so that the deck can be utilised to its full potential.
chinofchrist  [author] 18 Oct @ 6:13am 
Chinofchrist's Realism Mod x World in Flames coming soon.... ;)
Room360 15 Oct @ 8:46pm 
Great mod. Thank you!
mightyo 13 Oct @ 12:36pm 
@alexandreagrg it works well. Ai becomes more challenging and interesting, i wanna say harder and smarter to some extent
alexandreagrg 12 Oct @ 2:16am 
With this mod, what happens to singleplayer? Can the AI ​​handle the changes?
mightyo 9 Oct @ 8:29am 
@[TLC]mwt80 cheers, mate!
[TLC]mwt80 9 Oct @ 7:43am 
@mightyo,
you have to revert back to previous version i you want to play it, until it is updated
mightyo 8 Oct @ 8:20pm 
Hey @chinofchrist your excellent mod is greyed out in the mod center. I am not sure whether it's an error on my side or incompatibility with the game version. Appreciate your work! Thanks
chinofchrist  [author] 29 Sep @ 7:43am 
@Vader, I'll wait and see if the other modders want to colab so we don't double the work but are you pretty skilled with blender? Are you familiar with adding models to WARNO? If you like, hit me up on discord. I have the same username :)