Garry's Mod

Garry's Mod

1,592 ratings
Global Aggro (Target Players / NPC War)
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Content Type: Addon
Addon Type: Tool
Addon Tags: Cartoon, Fun, Movie
File Size
Posted
Updated
12.097 KB
15 Aug @ 8:36am
22 Aug @ 8:50am
10 Change Notes ( view )

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Global Aggro (Target Players / NPC War)

In 2 collections by Freef
Freef's Misc Mods
44 items
Global Aggro Target Showcase Mods
9 items
Description
Gameplay trailer on cs_militia
Includes partial support for VJ Base :D

Makes all hostile NPCs attack your location and/or engage in a war, requires map to have a navmesh!
Includes Nextbot support for ZBase, VJBase and DrGBase
Utilities->Admin has a menu of the following console gizmos:
global_aggro_target_players 1 to activate hostiles targeting players
global_aggro_uncollide_doors to uncollide all doors
global_aggro_npcwar_enemies_hunting 1 to activate your enemies hunting your friends, opposite is global_aggro_npcwar_friends_hunting 1
global_aggro_schedule_override 0 to make them less aggressive

Reload map if they freeze up, AI overhauls may conflict, movement efficiency/distance depend on navmesh quality & distance
This mod doesn't spawn enemies on its own. Works great with NPC Groups, NPC Daemon and iRaids. Don't forget Better Keep Corpses!

I've always hated how in NPC Spawner battles, the NPCs would either not know where you are or just wait to ambush you, even if you've just killed one of their buddies close by.

That's why I developed Global Aggro. Every 2 seconds, the NPCs on the map receive new information on one random player. The mod also attempts to change their state to an aggressive charge instead of a passive ambush (can be disabled using global_aggro_schedule_override 0). If you're a developer, you can use global_aggro_z_debug_print to see the changes being made.

Update 2 now allows NPCs to attack each other on their own, you can use global_aggro_npcwar_enemies/friends_hunting 1. NPCs will be split into 2 teams depending on their relation to Player #1 and target the opposing team.

This does nothing on Nextbots if they do not provide the same NPC API. You'll have to ask the developer to add an option for giving them a max awareness or for supporting the NPC calls of this mod. An exception is VJ Base, which should be mostly compatible!

Inspired by NPC Attack point
144 Comments
The Courier 22 hours ago 
peak
miles cool kid 30 Aug @ 9:03am 
⠑⡄⠀⠀⠀⠀⠀⠀ ⠀ ⣀⣀⣤⣤⣤⣀⡀
⠸⠿⡀⠀ ⠀ ⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀Help
⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆Shrek
⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆Take
⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆Over
⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿Garry's Mod
⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉Copy
⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇And
⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇Paste
⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇
⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇DO IT.
⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇THIS THING IS DOPE
⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
demoman 30 Aug @ 8:58am 
perfect for my realism vids 10/10, plus you guys might need arc9 for the weapons i use, its arc9 mw weapons and arc9 insurgency 1.5, 2 and 1
thekidingreen0 29 Aug @ 2:23pm 
“FUCKIN RUSH EM”
11/10 would get rushed again
Freef  [author] 28 Aug @ 9:31am 
@NikitosSpetznaz I haven't tested the former. In the case of the latter, it did work when I paired it using NPC Daemon
NikitosSpetznaz 28 Aug @ 9:26am 
@Freef is this mod compatible with extended ai navigation and realistic combine soldier ai remastered?
Kerk 25 Aug @ 8:31pm 
Peak addon! I don't think it works with the Zambies addon unfortunately, different nextbot... But all the other npcs seem to work flawlessly.
Freef  [author] 25 Aug @ 10:56am 
Another satisfied customer
Eurasia 25 Aug @ 10:18am 
I was chilling my 4 story house before 50 combine soldiers barged in and i was beat to death. 10/10 mod.
Sandvich Eater 23 Aug @ 9:07pm 
stfu Windows7