Garry's Mod

Garry's Mod

Global Aggro (Target Players / NPC War)
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Update: 22 Aug @ 8:50am

+ Added support for ZBase and DRGBase. Please note that DRGBase nextbots will always count as team hostile while ignore players in on, unlike VJBase and ZBase where it can be correctly calculated.
* Changed the filter that decides which entites are used in the calculations. This now includes all nextbots, although it is up to their implementation wheter or not they support the calls being made.
* All convars (other than debug print) now save across sessions

Update: 18 Aug @ 10:03am

+ Added back the prop_dynamic setting
* NPC War with target player would piroritize attacking NPCs over the player. This has been balanced out now, the player is just as likely to be attacked as the other friendlies

Update: 18 Aug @ 2:05am

Previous LUA change caused a bug. Version revert to before the look distance call

Update: 17 Aug @ 6:22pm

* Fixed minor spelling mistake

Update: 17 Aug @ 6:20pm

+ NPC max look distance will be set to infinite, so they should be able to cross larger distances
+ prop_dynamic (usually gates) will now be uncollided with doors, can be turned off (as they are also used for moving platforms)

Update: 17 Aug @ 4:30pm

+ Added spawnmenu ConVar tab under Utilities->Admin. Another excellent from a commentator

Update: 17 Aug @ 12:16pm

+ Added limited VJ Base support
+ Tried to improve general performance and fix any remaining bugs (such as rebels never attacking zombies. They're still a bit shy but it got better)

Update: 16 Aug @ 4:34pm

Added a warning to the collideDoors commands. They will print into the chat if no navmesh has been detected

Update: 16 Aug @ 9:04am

Added ConVars global_aggro_npcwar_enemies_hunting, global_aggro_npcwar_friends_hunting and global_aggro_schedule_override

Update: 15 Aug @ 8:36am

THE DAY OF THE RAID