Total War: WARHAMMER II

Total War: WARHAMMER II

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Charge & Brace Dynamics
   
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Tags: mod, Battle
File Size
Posted
Updated
1.035 MB
13 Aug @ 3:00pm
16 Aug @ 7:54am
2 Change Notes ( view )

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Charge & Brace Dynamics

In 2 collections by mr.napop
Immersion, realism and logic
393 items
Battle Dynamics
14 items
Description
Models charging & bracing dynamics for realistic impacts, where charge bonus always applies, and bracing enhances only mass

This was done since weapons hit the braced models regardless of bracing, and as such the models shouldn't negate the inherent damage from the charge.

To compensate, bracing has been enhanced:

1. Bracing is now 'automatic' and applies in all directions (360°), as long as the unit holds still. This is because the bonus is only to mass, which is direction indifferent, and not a negation of attack damage.

2. Instead of negating damage, bracing now applies a 4x multiplier for 4 rows instead of a 3.5x for 6 rows.

3. Units with a 'Charge Defense vs' attribute receive an additional 2x mass bonus, as they are specifically trained to withstand these charges (Less meaningful for 'Expert Charge defense' as mass impact damage occurs only on smaller sizes than the attacker, but can help on cohesion).

The result is a more impactful combat dynamic where the full force of a charge is always felt in the first line, but a braced unit can keep it's cohesion and win.

Recommended with Deadly Attack Dynamics that edits weapon lengths and reach to govern which weapon strikes first, Agile Models that recalculates masses and impacts and Deadlier Engagement Dynamics that removes melee defense from flanked units, enhancing damage of flanking of braced units.

Built-in compatibility for various mods including SFO.

Inspired by Expert Charge Defence = Bracing by applying the 'Ogre Charge' to every unit and with a multiplier of 1.
Popular Discussions View All (1)
0
16 Aug @ 6:38am
Built-in compatibility
mr.napop
4 Comments
mr.napop  [author] 24 Aug @ 11:38am 
Thanks for the embracement! Enjoy.
panoskatrin 24 Aug @ 12:58am 
cool mod!
mr.napop  [author] 19 Aug @ 5:53am 
It's compatible, thanks.
relentlischaos 18 Aug @ 7:00pm 
I figure it isn't since it's not listed, but is this compatible with SFO?