RimWorld

RimWorld

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Android tiers (Unofficial 1.6 Update)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.5, 1.6
File Size
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22.637 MB
11 Aug @ 1:28am
1 Change Note ( view )

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Android tiers (Unofficial 1.6 Update)

Description
Unofficial 1.6 update of Atlas' Android tiers mod.
See the original here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1386412863
Also the 1.5 unofficial update which I based this update off of: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3270639973

Expect bugs and glitches, but should be playable.

- Adds 5 tiers of android along with an android doggo
- 2 new android factions
- Allow to remotely control connected surrogate androids
- Allow to digitize and store your colonists minds in the SkyCloud
- Android specific diseases like rust, hacking (mind viruses) etc.
- Tons of replaceable upgrades / downgrades for androids
- Fully customizable
- More, etc etc

For 1.6:
- Notably there was some change in 1.6 to how right click menu options are patched in or something and it was breaking the mod option that you can set so androids can't eat food, so I just deleted that option. Set your Androids to a None food policy to simulate that behavior instead.
- Not tested very much beyond hammering out errors and I don't know that I'll be able to maintain this very well so good luck. I did test crafting and charging Androids which worked great and some Skynet stuff which surprisingly still mostly worked, though temp hacking android raiders seems to just down them instead of letting you control them. No idea if that was my update or if it's just been like that. I ran a five hour save with 200+ mods and had surprisingly no issues save for a crash when a trade caravan arrived at some point (which I haven't been able to reproduce), so fortunately it seems to work pretty well.
- I actually deleted the 1.0-1.4 versions so this mod isn't compatible with those versions of Rimworld. Just use the original mod if you're for whatever reason still on them.
- Definitely not tested for compatibility with other mods so I'm sure there will be some footguns there.
- It reuses the mod ID from the 1.5 unofficial update too so you'll probably want to unsubscribe from other versions of this mod.

!!! Use at your own discretion !!! (as in, !!! back up your saves !!!), this thing is a total zombie of version updates at this point.
28 Comments
PKPenguin  [author] 4 hours ago 
I spent a few hours yesterday trying to fix the scenarios and didn't hit on a solution. Something breaks hard when you try to randomize a pawn in the scenario setup screen and it seems to be related to name generation but the name generation looks fine as far as I can tell. Might just toss em
plaerjilion_RUS 17 hours ago 
Now we need good translation this mod
xyf1111 13 Aug @ 2:03am 
Servers built on spaceships will clear skill points every time they take off
Gameking117 12 Aug @ 10:37pm 
THANK YOU!!!
◄Karda Zend► 12 Aug @ 1:04pm 
Thanks for keeping this mod alive. Still the best version despite bugs, imho.
Rubus 12 Aug @ 12:50pm 
It lives! Kinda. Probably still better than the mechanical humanlikes version.
C H I C K E N 12 Aug @ 12:05pm 
I always thought the all 0's in freshly built androids was normal since... well... they were just built, they have 0 idea on what anything is... let alone the fact they've just been created, so they have to learn the basics.
ShivKnight 12 Aug @ 8:15am 
This is an amazing mod and essential for some people, thanks for keeping it alive. I hope some fixes will come along for things the last couple versions have broken.
If there is a place to send motivational pizza let us know.
Alu 12 Aug @ 4:36am 
its a zombie
this fork is a fork of a fork of a broken mod
the last fork fixed like several hundred problems and the mod was still broken
this one has alot to work through
DeathGun 12 Aug @ 4:34am 
Does this mean that the legendary mod is dead? Or is it on its last legs?