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T5s were plenty alive for me.
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
Error while determining if MicroScyther40823 should have Need Chemical_Alcohol: System.NullReferenceException: Object reference not set to an instance of an object
[Ref EFDF0C3B]
Ran a new game on 1.6 with and without Odyssey, everything else disabled and issue persists either way.
Thanks for keeping this mod alive it's one of my favorites and haven't had any other issues even with a full mod list. Great Job!
also can you also include Android Resurrection Kits?
@Tad, absolutely, though I don't have a repo up anywhere. Source code is included with the mod download though. Feel free to add me
no gear that covers torso covers the framework, even vanilla, and if the framework is destroyed the android dies, making armor almost useless to them
idk if it's intended for some balancing or any sort of thing, but anyways ty
sincerely, thank you, you are an angel for me, now it's gonna be possible have 40 androids at late game and still have good tps, i love you man, i hope you win lottery and have all the time to update this mod and fix all bugs and shit.
sry if i got too emotional
1. T5 androids permanently have the "Suppression" slave stat, even when not slaves. Does not affect gameplay.
2. When repainted to repair rust, the "rusted" hediff goes away but the android's cosmetic rusted skin does not go away. Can not change by any means yet tried.
the tiers discord didnt like any idea for nerfing them
i used to be part of it
the mere concept of even fixing the bug that let you get infinite of them in the first year was causing lots of fights and arguements
but it made the game rather boring cause stats
they nullified normal pawns