Timberborn

Timberborn

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Configurable Power Lines [U7 ✅]
   
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30 Jul @ 10:09pm
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Configurable Power Lines [U7 ✅]

In 2 collections by Luke ✞ Jesus Saves ✞
Luke's U7 Compatible Mods
94 items
Configurable Mods
24 items
Description
Configure various settings of the Power Lines (Opolame's mod).

By default this mod only double the cable distance (from 50 to 100). You can configure various settings (Menu or Game settings -> Mods -> Setting button next to the mod's name):

- Maximum Connections: Maximum number of connections allowed for power line buildings. Default: 4.
- Maximum Distance: Maximum distance allowed for power line cable. Default: 50, this mod defaults to 100.
- Maximum Inclination: Maximum inclination allowed for power line cable. Default: 75 degrees.
- Powerline Through Obstacles: Allow power lines to pass through obstacles such as buildings, terrain and trees.

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Mod source code and donation: https://github.com/datvm/TimberbornMods
4 Comments
Luke ✞ Jesus Saves ✞  [author] 14 Aug @ 1:55pm 
Is the crash caused by this mod or the original mod? i.e. without this mod would deleting the power lines crash the game?
ToxicCowboy 14 Aug @ 11:24am 
Deleting a pylon of the power lines crashes my game. Can you not add power lines to your own stuff?
Luke ✞ Jesus Saves ✞  [author] 13 Aug @ 1:30am 
It's not as easy as the Tubeway because there is no "remote power" in the game, that's why I think Opolame's solution right now is good :)
Sulu 13 Aug @ 1:22am 
Hmm, I saw, you really have many things out there. Well, I got another one related to this. For the Folk tails I think the default Mechanic for zip Lines is ok, but could that be powerable? So the Ziplines transfer power, as in your other mod, and will be faster that way so if it's powered it's faster? I guess that would make sense.