Timberborn

Timberborn

Configurable Power Lines [U7 ✅]
4 Comments
Luke ✞ Jesus Saves ✞  [author] 14 Aug @ 1:55pm 
Is the crash caused by this mod or the original mod? i.e. without this mod would deleting the power lines crash the game?
ToxicCowboy 14 Aug @ 11:24am 
Deleting a pylon of the power lines crashes my game. Can you not add power lines to your own stuff?
Luke ✞ Jesus Saves ✞  [author] 13 Aug @ 1:30am 
It's not as easy as the Tubeway because there is no "remote power" in the game, that's why I think Opolame's solution right now is good :)
Sulu 13 Aug @ 1:22am 
Hmm, I saw, you really have many things out there. Well, I got another one related to this. For the Folk tails I think the default Mechanic for zip Lines is ok, but could that be powerable? So the Ziplines transfer power, as in your other mod, and will be faster that way so if it's powered it's faster? I guess that would make sense.