Sid Meier's Civilization VII

Sid Meier's Civilization VII

Not enough ratings
Civ 7 Mods Collection
   
Award
Favorite
Favorited
Unfavorite
Items (20)
Tomatekh's Historical Religions VII
Created by Tomatekh
Adds icons for historical, indigenous, and new religions as well as custom faiths. ~~~ Known Issues: - Icon visibility on the city banner and leader ribbon is distorted for some religions. I need the release of the official art tools to address this. - Som...
TCS Improved Plot Tooltip
Created by thecrazyscotsman
Description Various improvements to the Plot Tooltip. This includes: Better Yield Handling Displays Total Yields value if there are 2+ yield types Displays Specialist information when relevant Better Improvement Handling Adds Potential Improvement for unim...
TCS Improved Mod Page
Created by thecrazyscotsman
Description Various improvements to the Mod page. This includes: Separating official and fan content into different scrollable lists Show hidden and locked content Reducing wasted space Added support for several custom Properties Added iconography to aid i...
SiBr3's Settler Lens Enhanced
Created by SiBr3
SiBr3's Settler Lens Enhanced Formerly 'SiBr3's Transparent Appeal' Makes the Settler Lens into a more useful settlement planning tool with improved tile visibility, customizable feature highlighting, and real-time layer updates. Key Features Enhanced Visi...
Resource Re-sorts
Created by beezany
Resource Re-sorts 2.2.2 better resource organization new sorting options for the resource allocation screen sort settlements by name, yield, or total resource slots easily change sort order and direction optionally separate cities and towns each settlement...
Ready or Not
Created by beezany
Ready or Not 1.3.1 better system buttons are your social policies ready for a change? is your resource allocation unlocked? Ready or Not shows when social policies and resources are unlocked, by changing the Government and Resource Allocation buttons to fu...
Players combat power [1.2.4]
Created by artem
Adds a new data row to the players ribbons: Combat Power. Currently based on units combat strength and the player production yield. This mod does not affect saved games. https://i.imgur.com/RS7dpqT.png BTC: bc1qa8upy3k7gw0al5ppq7hm2qe68sy9c3a9nqm56q ETH: 0...
Matt's Colours
Created by mattwho
https://i.imgur.com/l2HHc3a.png I found a lot of the colour combinations given to leaders in the base game either ugly or nonsensical. This radicalised me so I had to make a mod to fix it. The aim was to make aesthetically pleasing colour combinations base...
Map Trix
Created by beezany
Map Trix 3.4.0 better map tools better tooltips color highlights emphasize important map features: terrain obstacles, enemy territory and units, building types, and more. hold down Ctrl or Shift to change the level of detail, or set your preferences in the...
City Hall
Created by beezany
City Hall 2.2.0 better city & town interface improved production panel and city details new and improved features: City Overview tab with extra stats and clickable connections compact production list and building breakdown better city maps and overlays uni...
Concise Specialists Lens
Created by JNR
Only shows net gain or loss in yields when placing specialists, as well as the sum of yields gained. This should make placing specialists easier and lets you find the best tiles without adding and subtracting a bunch of numbers in your head for every indiv...
Detailed Map Tacks
Created by wltk
https://i.imgur.com/RS7dpqT.pnghttps://i.imgur.com/arBYwRN.png Introduction Since Civ7 doesn't have map tack support, this mod adds the capability of placing map tacks. And similar to Detailed Map Tacks mod in Civ6, this mod will try to calculate the poten...
Discovery Lens
Created by wltk
https://i.imgur.com/RS7dpqT.pnghttps://i.imgur.com/arBYwRN.png A very simple QoL mod. Highlight the plots with discoveries when a scout is selected or via lens options above mini-map. ...
Flag Corps
Created by beezany
Flag Corps 3.1.5 better banners and flags improves city banner design tooltips with connection, growth, and production info town focus and civilization icons more readable lighting effects for text and icons better integration of health bars and timers mor...
Global Relations Panel
Created by Sloth
Adds a screen that lets you see the diplomatic relations other leaders have between eachother. It also details what strategic resources you know the other leaders have. You can also hover over a leader icon to hide all othe relationships, or click it to en...
Great Library (World Wonder)
Created by JNR
Adds the Great Library (of Alexandria) as a new unassociated Antiquity age world wonder, restoring cut content. "We can roam the bloated stacks of the Library of Alexandria, where all imagination and knowledge are assembled. We can recognize in its destruc...
Leonardfactory's Policy Yield Previews
Created by Rocklion
Leonardfactory's Policy Yield Previews Adds estimated yield previews for Social Policy (and Crisis Policy) cards on the Government screen, allowing you to better evaluate the current impact of each policy card. See yield previews even in Tech tree and Civi...
More diverse Maps
This Mod adds 7 new Map Types: (The vanilla maps will still be playable, of course) 🌍 Diverse Continents This variation of the Continents Plus Map Type features a dynamic amount of mountains & hills, and a more dynamic biome distribution. The biomes will n...
Enhanced Town Focus Info
Created by zatygold
Enhanced Town Focus Info: An enhanced display of town focus yield bonuses in Civilization 7, showing detailed breakdowns of improvements, buildings, and trade routes that contribute to specialization bonuses. Authors: Zatygold & Mallek (Based on original w...
RHQ AI MOD
Created by notq
Enhances AI behavior, long-term strategy and decision making! AI Settle improvements AI Victory condition improvements AI war improvements AI City State and Independent improvements AI builds boats in antiquity More operations for war and city defense Much...