RimWorld

RimWorld

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Work On This
   
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Mod, 1.6
File Size
Posted
Updated
516.107 KB
20 Jul @ 2:03am
21 Jul @ 5:34am
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Work On This

Description
Work On This

Instantly start a job using the right-clicked things.

7 Comments
Zoto 22 Aug @ 1:58am 
(hopefully Steam doesn't freak out about a pastebin link) https://pastebin.com/q8tq7Xx9
Zoto 22 Aug @ 1:56am 
Love this idea, potential to be an essential mod honestly. I however run into an issue where some dead animals refuse to get butchered, with pawns just bringing it to the butcher table and either leaving it there or just putting it back on the ground. It also seems to be the same animal types that refuse to work like this, maybe something with modded creatures? Though other modded creatures have worked succesfully.

I also get a few RimHUD de-activations in relation to 'Activity', which I suspect might be related to this mod. I'll just throw my error log for RimHUD here in case any of it rings a bell (:
VitaKaninen 21 Jul @ 5:41am 
Ok, thanks!
Re_zin  [author] 21 Jul @ 2:55am 
@VitaKaninen
This mod only adds a new way for colonists to start jobs, so if the bill has been removed, the job cannot be carried out.
VitaKaninen 20 Jul @ 4:09pm 
Can they finish the item if the bill has been deleted? Sometimes I use bulk bills, but the unfinished item does not tell me exactly what bill was used to create it, and If I have deleted the bill, I don't know what bill I need to add back, in order for them to complete it.
Re_zin  [author] 20 Jul @ 3:05am 
@Ninjaxas
Then all usable buildings will be listed.
If a building has multiple bills, the one with the highest priority will be shown.
Ninjaxas 20 Jul @ 2:57am 
Interesting concept. If an ingredient can be used in multiple workstations as a bill, what's the behavior then? For example, I right click on some potatoes, which can be used in cooking stove and in biofuel refinery.