Arma 3
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D.I.R.T. - Dynamic Textures
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Data Type: Mod
File Size
Posted
Updated
24.190 MB
6 Jul @ 2:46am
9 Aug @ 4:01am
10 Change Notes ( view )

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D.I.R.T. - Dynamic Textures

Description
Applies texture layers dynamically to units in Arma 3

D.I.R.T. – Diwako's Immersive Realtime Textures

Bring your battlefield to life with D.I.R.T., a powerful and immersive Arma 3 mod that dynamically applies environmental textures to uniforms and backpacks in real-time. Watch as your units gradually get dirty, soaked, scorched, or frosted — all based on what's happening around them.

No more static, clean uniforms in the middle of a firefight. Whether trudging through mud, getting drenched in the rain, or crawling through snowy terrain, D.I.R.T. adds that missing layer of realism and visual storytelling to your missions.

Core Features
• Dynamic texture layering on soldiers and gear using Arma's UI2Texture system
• Smooth transitions between effects for visual realism
• Highly optimized to manage VRAM usage and performance via re-usable texture canvases
• Fully configurable in-game through the "Addon Options" menu

Currently Supported Effects
• Dirt buildup
• Snow coverage
• Rain soaking
• Active snowfall
• Burn/scorch marks (ACE fire compatibility)

Customizable & Extendable
D.I.R.T. also acts as a framework: add your own environmental effects via mission config (description.ext) or through compatibility mods. Perfect for mission makers and modders looking to take immersion to the next level.

📘 Full documentation and examples on GitHub[github.com]

Compat mods
Blood Textures

F.A.Q.
Q: Will this work with any gear mod?
A: It will work with any mod, the uniforms and backpacks however need to be re-texturable for this to work.

Q: Can you make it so the effects only appear on certain body parts?
A: Nope, as the nature of the beast, each uniform texture is different and I would need to make custom textures for any uniform.

Q: Will this work on vehicles?
A: Nope, different beast all together.

Q: Is this performance heavy?
A: Not performance heavy, but memory heavy. If you are experiencing issues with blurry textures, either restart your game, use the "FLUSH" cheat, and decrease the maximum dynamic texture setting.

Q: Helmets, vests, and weapons are not affected!
A: Not possible right now using a script solution. This needs Bohemia to add support for these as well.

Q: Can this be used client side without the server running the mod?
A: Yep. The base functionality is all client side, to properly use all features this mod needs to run on all machines.

Q: It is snowing but it applies the rain texture, is this broken?
A: Only recently-ish a flag has been added to tell arma the snow particles are actually snow and not rain. Some (older) maps may not have that update. However you can update the rain effect to be flagged as snow by running this on all clients and people that join afterwards.
private _rainParams = rainParams; _rainParams set [15, true]; setRain _rainParams;

Q: There is another mod that does the same, what gives?
A: I am not beating around the bush here. That mod is a direct inspiration for this one, but I disagree with the handling of "displays" and thus the stark buildup of VRAM usage. I have given suggestions to the mod author but I received the answer that these parts are not being touched anymore, thus I decided to implement a mod on my own with these suggestions in mind.

Known Issues
> Loading savegames will make units end up pitch black.
A work around, which does not fully work has been implemented, but it seems there is an Arma3 bug at play as well...
https://feedback.bistudio.com/T193200

> Vests and Helmets do not have dynamic textures
Actually not an issue, simply no support from Arma for this

Links
GitHub[github.com] (Feel free to contribute :) )
Wiki[github.com]


Screenshots by:
The Rookie
diwako
Kaido
HoneyBadger
203 Comments
diwako  [author] 26 Aug @ 7:23am 
nope transparency is not really well supported with dynamic texture in general it seems.
SSG 26 Aug @ 7:01am 
Vanilla ghillie suits with dirt/blood textures applied will look vortex-ish, is there any way to work around it?
diwako  [author] 25 Aug @ 11:40am 
Possible, but I am fairly busy once again so not sure when and if at this point.
thp801 25 Aug @ 11:00am 
will there ever be dynamic vehicle dirt?
diwako  [author] 25 Aug @ 2:39am 
Easiest way is to simply run the following command and see that it does not return "[]"

getObjectTextures player
Sablus Maximus Decimus 25 Aug @ 1:39am 
Hi, how to know if a uniform is retexturable ? Because we are running The Cole Protocole on my unit and it seems to change some uniform part to their vanilla counterpart
diwako  [author] 23 Aug @ 12:46am 
Savegames as in, single player with actual saves as the SP campaigns. KP Liberation has its own system if you start up the mission again, it does not use the SP save game mechanic as far as i am aware.
ashiron2 22 Aug @ 8:33pm 
When you say savegames turning textures black, is this talking about savegames in singleplayer/coop campaigns with persistent characters?

I am asking because I'm running a KP liberation campaign in which units are respawned upon load etc, so I shouldn't encounter this bug right?
SSG 13 Aug @ 6:06pm 
Yeah it's an Arma bug, I tried adding a Loaded MissionEH to remove and re-add the units' uniforms in dirt_main_unitsAll, the uniforms textures are now random instead of full black, doesn't really help...
diwako  [author] 13 Aug @ 2:54pm 
Nope not much you can do about it. The textures eventually get stuck and turn black. I have opened a ticket to BI, but so far nothing has happened, they are probably not aware of that issue and would need constant bother for them to work on it.