Dwarf Fortress

Dwarf Fortress

54 ratings
Better University
5
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.762 MB
13 Jul @ 8:45pm
2 Aug @ 12:34pm
4 Change Notes ( view )

Subscribe to download
Better University

Description
Better University introduces a full system of university workshops: dwarves can visit specialized training halls to hone crafts, sciences, and combat skills outside of real production. This gives the fortress an aletrnative way to train newcomers and improve veterans’ proficiency without risk, material cost, or exploiting game mechanics.

BETTER UNIVERSITY MOD — MAJOR OVERHAUL

This is a major rework of the University mod by Nomad.

✔️ Changes & Fixes:
• Workshop names are now shorter and sorted under the U| tag.
• The workshop menu display issue is fully fixed (as long as no other workshop mods are installed).
• Tooltips were added — now it's clear which university you are opening from the farmer's menu.
• Tooltips list all the skills trained in that university.
• Slight graphic improvements.
• A swimming pool was added to the Gym — dwarves can now train swimming!
• All workshops setting exactly at space, where you point. "Some of the placement vs. actual location placed are a little off. For example: the OLD ENGINEERING STATION ends up 1 tile to the right and 2 tiles down from where I place it.) and now is good"


⚖️ Rebalance:
• This is no longer an exploit.
• Skill* training gives 0.6x of normal experience — in exchange for time.
• Attribute* training gives 0.5x.
Old: Skill = 600, Attribute = 300
Default values: Skill = 30, Attribute = 10
Now: Skill = 20, Attribute = 5

(*SKILL_IP This adjusts the amount of skill gained each time the reaction is carried out.)
(*ATTRIBUTE_IP, This adjusts the amount of attribute gain that skill gain from this reaction results in.)

💎 Gem of Knowledge:
• You can use a Gem of Knowledge to instantly boost training.
• Skill gain: 400, Attribute gain: 100
• Can be crafted in the U|Jewelry .
• Crafting cost: 13 gems. (Will be balanced later — goal is to make gems more valuable but not too cheap.)

🔧 Construction Requirements:
• University workshops now require 10 any blocks and 10 cut gems to build!

⚠️ Known Issues
• [FIXED, lets test] Some workshops may still appear in the wrong places— this is a legacy bug from the original mod and is already being fixed.

Upcoming:
• Further testing and balancing planned.




Original mod/cheat (looks dead)

Enjoy your fortress!
Popular Discussions View All (2)
10
2 Aug @ 12:31pm
Bug reports
Микрощёлка
9
15 Jul @ 12:05pm
PINNED: Balance Suggestions
Микрощёлка
20 Comments
Adam 22 hours ago 
I figured it out. I think there was an incompatibility with Aeromore Expansion. I took that out of my mod list and now it's working.
Микрощёлка  [author] 22 hours ago 
Hey Adam, Just make sure you create a new world with this mod enabled!
Adam 21 Aug @ 2:55pm 
None of these are showing up in my game...
Oceania 20 Aug @ 5:36am 
Just wondering if these universities can be used for children since it would be great to educate them early on since they can't do formal work within the fortress besides for moving stuff, flipping buttons and etc
Микрощёлка  [author] 24 Jul @ 2:41pm 
Doyle my arm is turning green
"i have a question, is studying time still affected by skill in this mod? in the old university, a legendary dwarf studying would finish very quickly, and then at levels 20+ they study practically instantly and can get CRAZY levels very very fast, leading them to produce masterworks 100% of the time or even become practically unkillable depending on what was being studied. very game breaking."

This was indeed an issue with the old "University" mod.

Please take a look at the description in the Balance section — I’ve explained how I changed the parameters.
We’re also actively discussing balance and possible training-related crafts there, so I’d be glad to see you join the conversation!
Микрощёлка  [author] 24 Jul @ 2:37pm 
Jazzafritsch
"This mod will appear only after world generation.
It will not work with a fortress that was generated or built before installing the mod."

If the problem persists, please let me know in the bug reports!
Микрощёлка  [author] 24 Jul @ 2:34pm 
Stormlord 22 "Not sure the clinic is registering gypsum properly. I have a bunch of plaster, but no bueno."

let me check this, also moved it to bug reports. Thanks!
Микрощёлка  [author] 24 Jul @ 2:32pm 
Sir Konrad, hello!

Yes, it should be MEGA project, Dwarven University :D
Микрощёлка  [author] 24 Jul @ 2:31pm 
[HARK] Mr. Viking, hello!
I reduced the number of universities in the menu, so with vanilla it fits well now.
If you have any other mods with custom workshops, I recommend opening Settings → Video and playing with the “Desired grid width for scaling” option — sometimes 185–190 works well for me.

You're right: adding your own submenus is strictly limited by the game engine, and there's no way around it.
I can’t even add workshops to the “Farms” tab — only external workshops and furnaces. That’s why all the mods feel so limited.
i have a question, is studying time still affected by skill in this mod? in the old university, a legendary dwarf studying would finish very quickly, and then at levels 20+ they study practically instantly and can get CRAZY levels very very fast, leading them to produce masterworks 100% of the time or even become practically unkillable depending on what was being studied. very game breaking.