RimWorld
Ocen: 185
Progression: Gravship
   
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Mod, 1.6
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11 lipca o 10:01
7 września o 3:15
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Progression: Gravship

W 1 kolekcji stworzonej przez ferny
The Progression Modpack | (1.6)
Przedmioty: 551
Opis




Best paired with
- Progression: Core, for tech traversal/advancing entirely within your control.
- Progression: Scenarios, for adding new gravship scenarios, and rethinking how scenarios start and play out.

Compatibility
- Anything in my modpack
- Should work well with most other stuff too

Performance
Should have zero impact. Just patches how the quest is triggered.

FAQ
  • Save compatible? | Probably

Credits
- Taranchuk - C#





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tags just in case: odyssey, ferny
Popularne dyskusje Zobacz wszystkie (1)
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25 października o 11:38
What does this do?
Gods patheticist worm
Komentarzy: 74
Reestock 18 października o 7:48 
Eh, I'm skeptical, mainly because of the re-addition of ship-to-ship combat. I hope it's handled better than in SOS2, because RimWorld is a game inherently designed for pawn-to-pawn combat.
ferny  [autor] 18 października o 7:35 
@Reestock I trust Oskar to make a better endgame
Reestock 18 października o 7:33 
@Ferny About that future stuff, there's this mod that turns the interstellar ship parts into usable gravship parts, as well as allowing them to be used for a New Game+
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3531942788
Do you think something like that sounds better than outright removal, or do you think whatever Oskar will do is going to be even better?
accrrsd 18 października o 6:56 
If you're looking to adjust gravship research costs without blocking the event itself , I've made a simple patch: Gravship Reasonable Tech
accrrsd 17 października o 3:22 
@ferny Thanks for the reply, it's clearer now!
ferny  [autor] 17 października o 3:08 
@accrrsd Base games tech distinctions already make no sense, Mechs can't decide whether they are Industrial, Spacer, or Ultra, etc. The ship ending is the same, it makes zero thematic sense at this point and the second it's replaced by long term gravship progression (Oskar will be doing this over time) I will remove the base ship stuff from the game
accrrsd 17 października o 1:42 
I mostly like your mods, but in my opinion the space age is too much, in a vanilla game it's literally the end of the game - building an INTERSTELLAR ship, a gravity ship in my opinion should be at the end of the industrial era, perhaps after microelectronics, it would be historic as the first flights into space - that is, reaching the orbital level.
ferny  [autor] 7 października o 16:16 
@Paolini Wdym
Paolini 7 października o 14:28 
Does someone know how to change the spacer era requirement in the files ?
ferny  [autor] 7 września o 3:18 
v5 - fixed missing odyssey requirement in the about.xml