Project Zomboid

Project Zomboid

62 ratings
(B42) Immersive Spawn Points
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
11.713 MB
11 Jul @ 1:29am
22 Sep @ 3:53am
7 Change Notes ( view )

Subscribe to download
(B42) Immersive Spawn Points

Description
This mod add a lot of logic spawn points:

- Add spawn points in every missing city and village,

- Add random spawn points challenge like "lost in the woods", "prisoner" or "hospitalized"

- Add spawn points for people who came from out the county, allow you to spawn in airports, dock, down the street, in a gas station on the street

A total of 23 news location and situation to spawn where, leave a comment if you have some cool ideas for new spawn points and I will evaluate whether to include them!
These spawn points are meant to be consistent with any profession or character, I won't be adding too specific spawns until I can tie them to professions (especially those from my trait and profession mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3387474156).
I will add more immersive spawn points in the future.

This mod is for b42 only, it should be compatible with any mods out there, if not, let me know.


Buy me a coffee!
https://ko-fi.com/uatto

Do you like realistic game? Check my other mods:
https://gtm.steamproxy.vip/profiles/76561198445629053/myworkshopfiles/?appid=108600

Workshop ID: 3522569545
Mod ID: ImmersiveSpawnPoints
55 Comments
UattO  [author] 21 Sep @ 7:56pm 
@Falcon, before to report bugs or error, try this mod alone.
If you do, you will see that this mod has no errors, so your problem is not from this mod.
Falcon 21 Sep @ 4:34pm 
Maybe a mod is conflicting but there are two "Irvington" spawn points, first one seems correct but the second one lower on the list focuses the map on south eastern Louisville in Parkwood (west of corn maze) and the description also describes Louisville so I'm guessing it's just a naming error?
UattO  [author] 2 Sep @ 3:46pm 
@vrot not, this mod just add spawn points, it is something in another mod
vrot 2 Sep @ 2:03pm 
Hi, really nice mod, I'm enjoying it a lot! I was wondering does this mod configure the time when you first spawn? I cant figure out if its this mod thats causing this. I wanted to spawn at the default time because the Week One mod requires you to but after disabling this mod the time still seems to be random. Does the mod change game files permanently? Thank you :>.
UattO  [author] 28 Aug @ 6:32pm 
Hi, yes, i planned to add by work spawn points but it is something difficult to do and i have not so much time in this period.
I'm pretty sure that in the future i will work on this
ladyteruki 26 Aug @ 11:54pm 
Hi, is it planned to have a spawn in any random gas station for the mechanic profession ? If so I'll patiently wait for that update ! If not, well that's alright, I'm already having fun with this mod as it is :P
UattO  [author] 18 Aug @ 6:42pm 
@Yolo McSweg Thanks for reporting it, I've tested it thoroughly and it actually doesn't work...let's report it to the developers on the dedicated forum, the more reports there are, the more likely they are to see it.
Yolo McSweg 18 Aug @ 4:20pm 
@UattO I know that guy said it in a dumb way, but I'm having the same problem.
I tested with no other mods installed, and the only sandbox setting changed from Apocalypse is the player spawn area set to "zombies can spawn anywhere," and the hospital is still empty every time.
I also tested a completely unmodded game, with that setting changed, and never got any zombies spawned in my building. Even with the Population multiplier set to Insane, I would have dozens of zombies outside, but none in the building. It seems like this is an issue with Project Zomboid, not your mod.
UattO  [author] 17 Aug @ 7:46pm 
if i properly decripted your question, my answere is this:
start a new sandbox game then go to "zombie" section and look for "player spawn area" option, then select "Zombies can spawn everywhere"
Satoru Gojo 17 Aug @ 6:09am 
How do i make it so zomboids spawn in the hopatail